Chasing my lost ruthlessness (and nimbleness, gallantry and engineering): Steam Highwayman playthrough

In October I began a new playthrough across the three completed Steam Highwayman volumes, but got caught by my old enemy, the Coal Board before really getting very far, and was forced into a year of servitude with serious attribute penalties.

Well, to keep myself in the mode, I’ve been continuing to dip into that playthrough in the last few days while feeling a bit under the weather. Steam HIghwayman was always meant to be as fun to fail as to win, so I picked myself up, shook off the coal dust and made a plan: I would find the in-game ways to regain my attributes and boost them even further!

Freed onto the dirty streets of Camden, I rode down to the Pineapple at Lambeth, where I remember explosives fetch a good price. The Coal Board were more interested in punishing me than confiscating my stuff, you see, and after a year in storage my explosives were still valuable goods in someone’s eyes. They might end up reaching Flat Billy, the crimelord, but I shan’t worry about that for now. Someone told me about the street gang who mudlark on the north bank, so I rode through Southwark, grabbing a cold pork pie on the way, popping over to Spitalfields to buy a new pistol and sabre, and then dropping in on the boys corner of the muddy foreshore. After a little repetitive mudlarking (amazing how many Constables’ whistles the silt can cover) I met the Waterside Boys themselves and, with my abysmally low GALLANTRY, mud-smeared clothes and, crucially, fresh Southwark pork pie, I won their hearts and their allegiance.

Another trip to the outskirts saw me stop the Coal Board once more, grab some loot and a handy codeword, report to the Telegraph Guild at Bloomsbury and claim a fairly paltry reward, considering their hatred for the other faction. I was bleeding in a couple of places after fighting off some stokers in the ambush, so I headed to Hampstead and took at room at the Holly Bush – very much out of the way.

While trying to heal my wounds there, my low INGENUITY really became a problem, so I gave thought to my long-term prospects. If I am to succeed as a highwayman, I will be getting wounded, and if wounded, I will need a reliable way to heal myself. There are a very few ways to heal wounds without resulting in scars, which inevitably lead to retirement and the dreaded epilogue, but self-help is more effective with training… So I set off on a new mission. First, I would buy medical supplies in the reeking metropolis, before heading west into the first two books… I got a cheap bottle of whisky down in the docklands too.

So once on the road to Smog and Ambuscade, I resolutely ignored any temptation to ambush anyone else and rode straight to the Red Lantern in Maidenhead, where I stocked up on one of the rarest, and most game-changing, of medical items. Pink pills (NIM + 2) [_] [_] [_] A boost to your NIMBLENESS just as you are drawing your sword can be very, very helpful in surviving a duel – particularly when you are still carrying the scars of a year’s servitude.

Then it was up to Lane End, where the good Dr Smollett can be found. He was one of the earliest characters I wrote, one I really enjoy re-reading, and one I would love to explore a bit more. I met him, let him rant at me (I really haven’t hurt or robbed anyone he would have patched up… I think!) and then returned to Marlow where, surprise surprise, he turned up in the parlour of the Ship on a dirty night wanting a ride…

So off we went to Bullocks Farm, where I assisted in the delivery of a fine baby boy. Which, incidentally and not at all the entire reason for the escapade, gained me a level of Medical Training (greatly increasing the efficacy of self-treatment – at least in SH3 onwards…).

I returned to Lane End with that bottle of whisky and we sealed our friendship over a drink, the good Doctor and I. Now on to book 2 to gain that other boost…

Merripit Barn and Dartmoor: Writing from an old map

I build my Steam Highwayman open-world gamebooks from the map upwards. Since discovering the National Library of Scotland’s georeferenced historical maps, I’ve used the OS six-inch 1888-1913 as inspiration and reference, and for the last couple of weeks I’ve been poring over Dartmoor.

It’s a place of legend and myth, prehistory and geology, industrial archaeology and military remains. There’s simply too much of interest to include everything in Steam Highwayman IV: The Princes of the West.

So I’ve begun by creating the navigational network underneath the events. This means planning and writing around eight key locations that are linked together to represent the vast expanse of Dartmoor itself. However, things become more complicated following that.

I don’t mean for the reader to simply be able to steam up onto the hill and tear about: Dartmoor is too treacherous for that. Neither do I want a constant series of MOTORING checks – particularly as the skills of riding a heavy velosteam over the moor, navigating across the various watersheds and steaming over the uneven ground are unlike the classic road-focussed skills I normally represent with that attribute. So instead I’m using secret links and tickboxes: on the first arrival at some of these locations, details are given about them. Returning to that passage, the book will presume that the reader knows what is going on and where they are… if you remember! After exploring for long enough, you may even be able to gain a knowledge of Dartmoor good enough to unlock secret routes across it, opening up much greater options for fast travel and getaway.

But I’m still leaving space for events and quests to happen here. Perhaps a certain glow-muzzled dog might track you in the mist, or one of the several stone circles prove to hold more than moonlit grass within it. But these can come later. For now, the navigation has to work and then onto this backing the extra events can be embroidered. I’m toying with the idea of using visible options unlocked by a variety of common-to-rare possessions.

One knot of passages is formed by the base you can build at Merripit Barn. Hideouts are going to be ever more important in SH4, and having one tucked away in the west may be just what you need. Some of the options here are generic, sending the reader off into what Brian Hazzard called a ‘subroutine’ loop when he interviewed me about this some time ago (warning: contains unpopular opinions about the repetitive nature of Fantasy gamebooks!). And these are crucial to preventing bloat within the gamebook while allowing the game part to really flourish – essentially the idea that you should be able to do the same thing at different locations. At Merripit Barn you can rest, treat your wounds, mend your velosteam, train your pet raven and all the other things a self-respecting road pirate does on their day off.

And Merripit Barn is just the right place at the right time: I needed a location that was on the edge of a location on the edge of Dartmoor, isolated but only a turn or two from one of my busier routes. Some time poring over the NLS’s maps and I found what I needed.

I’m hoping that before publishing SH4 I’ll have a good chance to revisit Cornwall and West Devon – and if I do, I’ll go and see what is actually going on at Merripit Barn.

If you haven’t seen the video revealing the draft SH4 planning map, here it is again… this time, with music courtesy of  @ramonsole5729  and Cubus Games.

A Sample of SAGA

Yesterday I enjoyed attending Fighting Fantasy Fest 4 in Ealing, West London, organised by the inestimable Jon Green and company. Fantastic! Books were sold, signed and shared.

I also distributed around 50 copies of a sample sheet for my upcoming project, in partnership with Spidermind Games, and already there have been requests to see it from others who weren’t able to attend. So, without further ado, click here to download a sample sheet of SAGA and get a taste of what awaits.

I have a new page for the project here on martinbarnabusnoutch.com, which will host static information, while I’ll continue to write blogs about the writing process here, as I used to during Steam Highwayman III. And don’t worry, I’ll also update from time to time about the progress of the next three Steam Highwayman books: they’re far from abandoned. Our family trip to Devon earlier in the summer particularly got me thinking about some more content for Princes of the West.

Let’s Play… Steam Highwayman

Brian Hazzard, the nice fellow behind the Instadeath Survivors Support Group Podcast, is beginning a new YouTube Let’s Play series premiering later today. He’s chosen to feature a playthrough of Steam Highwayman.

Will this be the classic opener, rolling down the hill into an unnamed gin shop and getting ambushed by violent drinkers? Will an army of commenters and watchers manage to steer our luckless host away from misery and punishment? I suppose the implicit invitation in ‘Let us play’ is to participate like that, so here I need to cry something like, Who is the Steam Highwayman? WE are the Steam Highwayman.

A follow-up podcast episode is due out tomorrow too. We recorded it some time ago and I remember waffling dreadfully, so if you want to hear what decisive editing sounds like, you can give that a go too.

A Year’s Sales

I’ve just completed my review of last year’s online sales: I sold 582 books – or 1.59 every day. I’m not rich yet, but I’m very happy to think that every day, on average, someone out there in the world chose to spend their money on my work. Adding in the sales in-person at events, that just tops 600 – a considerable increase on 2020’s total of around 180.

What are people buying? Well, chiefly my three Steam Highwayman books, although a very small number are interested in Write Your Own Adventure: Choice-Based Fiction in Schools. The exciting number here is that I have sold over 260 copies of Steam Highwayman: Smog and Ambuscade, the first in my series, which each represent a reader new to the midnight road, and to my work.

And does it pay? Well, I’m proud to say that these sales have made me a gross income of around £2400, spread over the year. After expenses and tax (I already have a full-time job), it’s not a great deal of money. A large proportion of my sales in the second half of the year were seeded by an ongoing advertising campaign on Facebook, which isn’t cheap. Yet to be making a profit at all is validating and encouraging: the four years since I began Steam Highwayman are beginning to pay me back.

So what next? I’m keen to increase my sales, both to share the world I’ve created and, clearly, to profit from my work. So I’ll be continuing to invest income into advertising. But I’ll also be taking opportunities to write for contract, which was always part of my intention for the Steam Highwayman project: that it would serve as a display of my ability and allow me to pitch ideas to other publishers.

And maybe I’ll look back at this post in a year’s time with an entirely different perspective.

Millwall and Boaty McBoatface

I took a trip along the river to Millwall yesterday, actually planning to ride the Thames Clipper with Teo and Sam to the little-used Masthouse Terrace pier and then walk up to Mudchute Farm to feed old carrot batons to the sheep. We did manage all that – and more – and the children enjoyed the boat ride, as they always do. We even nabbed the port quarter seats and Teo got to watch the ‘man doing the boat-rope’, which is her highlight of any river trip.

But while checking the route on Wednesday evening, I spotted that we’d pass a very special guest moored at Greenwich, just opposite where we planned to disembark: none other than Boaty McBoatface herself – the British Antarctic Survey’s Sir David Attenborough.

What a beautiful big red beast she is! She looks like a playmobil toy for giants: cranes, hatches, turny bits, derricks, radar shrouds, seven decks tall (looking like eleven stories or so alongside the flats on Greenwich wharf) and a fabulous crow’s nest / whale-spotting post out the front. I can just see an ice-spotter muffled in some chunky Snow Goose parka featured in the next BBC Frozen World II under helicopter shot.

I found myself getting very excited and did my best to share the enthusiasm with Teo (two and a quarter) and Sam (nine months). Perhaps one day we’ll all be aboard her, I told them. Maybe you’ll be working as an animal specialist and I’ll visit you. Maybe we’ll see the ice together…

Just to make the appeal stronger, she (the ship) has the home port Port Stanley – Falkland Islands emblazoned on the stern. The Falklands have to be one of my most-desired spots in the world to see – I have very few – and I once did fairly well in interviewing for a teaching job there. But life turned another way and Teo and Dam are the result of that.

Still, I felt like if there had been an invitation, Teo, Sam and I could have swung aboard up some boarding netting, taking hot flask, nappies and snacks, abandoning the mundane double buggy aboard the clipper and happily stayed aboard this fabulous vessel until she next docked in the Falklands, next stop, the ice of the Antarctic! I recognised the glamour of adventure and, nowadays, that rare thing, of a genuinely exotic sea voyage. Some lucky person will be boarding Boaty McBoatface tonight, or this week, and doing exactly that.

And the accommodation looks fantastic. I’m sure there would be space for a family with two small children in comfort.

The spot is also precious to me because Masthouse Terrace pier projects onto the Thames from the Great Eastern slipway – the launch site for Isambard Kingdom Brunel’s Leviathan, which features (briefly) in Steam Highwayman III: The Reeking Metropolis. The remaining timbers of the launch ramp are not that impressive by themselves, but if you think that the Great Eastern had a gross tonnage great than the fine Boaty, and was approximately twice as long, then you have to realise how she would have dominated Millwall reach just as dramatically as the polar playmobil set does while she is still moored there.

The Ferry pub, a moment’s walk from the pier where we disembarked, did not make the cut: I limited myself to one pub per locality in The Reeking Metropolis. But it is old, positioned at the bank where the ferry to Greenwich beached for seven hundred years or more – and that ferry is a crucial crossing in Steam Highwayman III.

And I love the river. Since I moved to Marlow in 2008, I’ve grown to know the Thames and to value it for one thing most of all: the appearance of the river can change, boat designs come and go and the city all around is built and demolished over and over again. The course of the river itself has swayed backwards and forwards across the London gravel since the last ice age, I read, swamping mammoths and Roman wharves and chemical factories. But the smell of the river – the brackish estuaryness of the tidal Thames and the sweet siltiness brought all the way down from the West – flotsam and chalk and silt and tiny countless fish eggs from Steam Highwayman country and beyond – from hills that I’ve known and walked, rained that I’ve ridden through – the smell could convince anyone exactly where they are in the world. Stand at the riverside, or better yet, on the foreshore, and close your eyes and breathe deep and you might know the same sensation – exactly the same – as a man walking the banks in Brunel’s age, or ten thousand years before.

SH App available… Visits to Basingstoke…

September has been a fairly busy time. I spent two very pleasant Saturdays selling Steam Highwayman at the annual Essextraordinaire near Maldon and at an event new to me, Cobbles and Cogs at Reading Milestones Living History Museum. Catching up with friends in the steampunk community at each was a real joy – as it was to have a stall with a fine display of three volumes of the Steam Highwayman adventures, my Seekerman velosteam model and the recently-produced A2 maps.

All the while, my friends at Cubus were working away on the release of the Steam Highwayman mobile app, which launched at the end of the month and is now available for iOS and Android. I’ve been having a go myself when I can and really enjoying what they have brought to the project.

I’m teaching full-time again this year, though, so have very little time for writing currently. Instead I’m preparing lessons for 10-year-old children, marking their work and keeping up with school requirements. At home, my two little children are growing fast too and need their own attention.

Instead of directly working at new books, then, I’m working on marketing my existing work and increasing sales. Perhaps you’ll come across an advert for one of my books on the social platform of your choice!

Steam Highwayman App Launches 30 September

Cubus have now given me a launch date – that’s right! The new promo trailer and the page on their site can give you a lot more info.

The app has been made under license, so I haven’t had much direct input (other than writing the book…). This is ideal because, 1) Cubus make great apps, 2) I trust them with my work and 3) I’ve been crazily busy.

There is still an opportunity to playtest before then: if you’re keen, use this link to get your name added and grab an early download.

I hope this is all particularly exciting for any Spanish Steam Highwaymen out there – or Catalan! The app will be available in three languages!

Why so quiet…?

Yes, it has been quiet here at martinbarnabusnoutch.com Here’s why.

Over on Facebook, there’s a relatively new group called Interactive Fiction & Gamebooks Discussion Group (Book Club). Catchy, eh? Well, since the beginning of August, I’ve been posting there every 2 days or so, sharing how Steam Highwayman was written and what I like about it, as well as responding to other readers’ comments. In fact,t the series has been the Club’s featured Book of the Month, so it would be rude for me not to be there!

Then there’s normal life! My two little children, Samuel (6months) and Teodora (26months) are getting some full-on family time, seeing as it is my summer holiday from my full-time teaching job. But just because it’s holiday time, doesn’t mean I’m doing nothing! Oh no. Aside from all the day trips and the park visits…

We moved flat (within the same area – in fact, the same building) and have been redecorating and setting up within a slightly bigger space, which includes a [tiny] desk for my laptop, so there will hopefully be [long-term] an easier writing schedule that doesn’t depend on tidying away for dinner (although I am sat on a dining chair).

And then there’s what I have been working on… Steam Highwayman IV, V and VI are in a gentle planning stage, I want to try to have all three planned out and will probably write them side-by-side, so they need time. Until I’m ready to tackle that, I have some contract work on the horizon that I will be very excited to post about, once I can. And an add-on to the Steam Highwayman project that I’ve posted about before – the Steam Highwayman App – has also been taking up time. I should have more details about that soon.

Then there’s been a steady trickle of readers ordering copies of the Gormley-Watt Velosteamer’s Touring Guide, which takes a regular bit of admin (buying online postage, printing, labelling packets and sending) and quite a lot of Happenings at our local church congregation, where I have some responsibilities.

So watch this space – and if you’ve missed hearing about some of these and would like to find out more, follow the links in the post.

The Gormley-Watt Velosteamer’s Touring Guide

I loved making the maps for my recent Kickstarter. They took a lot of time, but they were worth it. Now all fans of the series can get their hands on them!

The idea of the maps began as enlargened versions of the maps found at the front of Smog and Ambuscade and Highways and Holloways. These were originally based on Ordnance Survey maps of the area I used to live in – bought from the WHSmith on Marlow High Street – but had been drawn with the interests of my gamebooks in mind and were, to massively understate it, simplified. If I had merely scaled these up, they would have looked clumsy and dull, and some readers had already suggested improvements to the maps.

On top of this, I needed to make a fresh map for The Reeking Metropolis. The process for that was to use a digital copy of a 1:1056 Ordnance Survey map series of London published in the 1890s and to digitally trace it on an ipad Pro. I learned a fair amount in the process and so I decided to do a similar thing with the historic maps of the regions in which my first two books were set.

Tracing can be a very meditative job, and between January and March I spent many an evening drawing away. I had actually begun the job long before, but had restarted a number of times and the maps begun in January became my final ones. Colouring could be done in the ipad, but lettering was added in Microsoft Publisher (2007 edition!)

I promised a Guide Booklet as a stretch goal for my project. This was really fun to do: the cover image is a development of the Ferguson schematic I made back in 2017 for Smog and Ambuscade, together with some styling mimicked from early 20th-century bike and motoring maps. The contents took a little while to get right: I had to check through the three books fairly carefully and make sure the beer tally was correct, as well as referencing plot points for many of the pubs.

My plan of assembling and printing the guides was set long before I had final versions. Essentially, this was an exercise in mimicry once again: I set out to make something resembling The Streets of Ankh-Morpork and the Discworld Mapp. So the final order for my printer in Southend was 250 A5 booklet folders with pockets, 250 stapled guidebooks and 250 of three A2 colour posters (the three maps).

The guidebooks came in two boxes; the folders in seven and the three posters each came in a whopping A2 flatpack. They took up a corner in our living room for several months (I still have three boxes now as I write this) as Cheryl and I folded and folded and folded. Then we had to stick the guidebooks into the folders with double-sided sticky tape and tuck a set of maps into the pocket. It turned out that the printers had sent us far more than 250 of each of the maps, but exactly 250 of the guidebooks and folders, so there were going to be enough for the backers who had pledged for them, about 70 full sets left over and then around 120 sets of just the three maps.

The final product is really neat. I’m not a graphic designer by any means, but I have spent my entire life in books and printed materials, so I’m fairly savvy at putting something like this together. In some ways, it reminds me of the nonsense post my brothers and sisters and I used to send each other during long summer holidays in a family postbox, demanding prompt payment of invoices or offering spurious and over-priced correspondence courses, such as the Sternly-Blythe School of Pachydermalinguistics. Double-barrelled names do possess such a weight of Englishness, don’t they?

You can order the guidebook and maps, should they still be in stock (or possibly reprinted) here.