A happy new year to each of you faithful backers! Thanks for your support and patience through 2025 🙂 Here’s a New Year and an approaching end to this project. What have I done and what is still to do?
Since last update, I:
– recovered from the flu. Thanks for all the messages of sympathy and support, the prayer and wishes for our recovery.
– completed the massive item survey which lists every instance of each item used in Princes of the West. There are 321 unique items so far in the series and keeping them in order is an ever-growing challenge! Some are one-use quest items, gained in a single location and tied to a specific event, while others are useful for both quests and trade, can be collected in different places and have importance differences in prices or availability tied to the story of your adventure. I have tried not to bloat the book with more stuff for the sake of it, but a certain amount of crucially Cornish and Devonian content has crept in…
– completed two black-and-white internal maps for the book. These are adapted from the large map that flew as a background in the adverts and videos for my Kickstarter, but it has taken some time to get them right. It goes like this.
Every gamebook needs a map, but an open-world gamebook needs one even more. While I, the author, know exactly where I am at any given time, feedback from readers tells me that navigating the world of Steam Highwayman is both challenging and rewarding – but certainly a big job. Very well. That means that a map has to be clear and unambiguous.
A black-and-white version of the large map (which is not completely finished) would be hard to read – least of all, due to the need to shrink it. In fact, the shape of Devon and Cornwall is also an issue – I struggled for a long while before landing on the current solution – which is an idiosyncratic re-arrangement of the Cornish peninsula, proudly skewiff. I hope it doesn’t end up being too confusing to navigate with.
I took the outline from the big map, chopped it up, relabelled the towns and other crucial locations and then sent it back over to the ipad for bordering… Then I did the same for Devon, which didn’t need spinning by 45 degrees and added in a few scrawled notes for flavour.
I think they are what I need. Legibility is key – a map that fits on a 10” x 8” page simply can’t hold as much as a big A2 spread – and that means that there is certainly a benefit to ordering the big maps beside their beauty. Some more playtesting will, I hope, reveal whether there are other changes that need to be made or more information that should best be added.
– completed a skill survey to see which attributes are tested most frequently and to try to balance their difficulty. This is not my speciality but I have had some good advice in the past which is getting baked into this stage.
– fitted and formatted the first 50 passages into the document that will produce our print copies of Princes of the West. This means fiddling with all the margins, the arrangements for tables in shops, dice rolls and other options, ordering the early pages for the introductions and maps and getting it ready to import the other 2200 or so passages.
That brings me to a couple of things I need to tell you! Firstly – the book is going to be bigger than expected. Probably nearer 400 pages than 300… The increase in print cost is covered by your pledges and the contingency built into the funding, but it might make some of the postage costs increase. I’m looking into this.
Secondly, I’m several months behind where I had hoped to be. I could rush and try to get the books to you by the end of February or March, but it is very likely that they will contain errors that we will all regret. No-one wants a big page of errata to look at on a website when they’re trying to play a paper gamebook.
My current thinking is – press ahead with the formatting of the pdf and squash as many bugs as possible; use placeholder images where necessary – although Ben has completed the illustrations, some of them need re-formatting before I can use them; get a pdf copy to any of you who would like to playtest it as soon as I can. This is different to how I’ve done things before and it would not be a real release of an e-book – but it has a couple of upsides. Firstly, anyone who wants to get started on the adventure can do so, importing a current character or continuing a current game. Secondly, that means more eyes spotting problems – whether typos, broken links or other issues. How does that sound?
I really want to do the book justice after more than 2 years of writing, so rushing it out now is not a great option. I also need more time to complete the other pieces of the project, such as the logbook and the two standalone stories I promised you! I thought I’d be able to write those while the book was in playtesting, but all my writing time has been taken up with finishing Princes of the West and tying up the many loose ends I had left.
So what’s next? I can answer that directly. In the next fortnight I mean to:
– Continue importing the draft into the publisher document and making corrections where necessary.
– Triple-check (I’ve done it twice already!) the codeword list
– Check all connections to other Steam Highwayman books – written and unwritten
– Fix the rumour engine (I’ve had to write a lot more rumours since I first did this – so some need to be unplugged and some need to be plugged in)
– Write a little roadkill passage for section 51 (which turned out to be almost duplicate 😉 )
Next update due: 30/1/26







