Update 29: Wheels of Cheese and some Essextraordinary Shenanigans coming up

Well, the first-ever print copy of Princes of the West arrived on Saturday and I still can’t quite believe it.  The colour is bright, bold and… physical!  In fact, the size and weight of the entire book is one of the things that is impressing me the most.  After more than two years of existing in some digital form or other and after almost ten years as a title, the book now has a physical form.

I’ve begun a playthrough of Princes and I’ve been having a great time.  Fine-tuning mechanics like damage, repair, fleeing from the Constables and selling loot have all really added to the core gameplay loop and it now feels like the reader is more a dark, mysterious figure of ambush than ever.  But there are also the classic Highwayman challenges: I’ve succesfully located victims, impersonated a Constable to get them to stop, beaten them in a duel, robbed them and then set off back to my hideout…  But with a couple of unlucky rolls, I’ve then had Constables on my tail – in an airship, no less – and then crashed my velosteam and been taken up.

But your adventure doesn’t end there.  There is a long quest sequence to occupy you the first time you are arrested and subsequent shorter ones and so far I haven’t been notorious enough to merit hanging…  So I escaped from gaol once, served one term and, in my playthrough, am currently back on the road with a couple of debuffs and a steep hill to climb to get back up to where I want to be.  But my hideout is still stuffed with items and I have reliable friends and good revenue avenues to explore among the smugglers.  And a nice cheese-trading route I found.

The cheese-trading route is something I want to tell you about.  Steam Highwayman is carefully plotted, but as an entire book it is more of an environment containing stories rather than a single narrative.  That means that although there are characters and quests that you can enjoy, much of your tale is really an emergent narrative that proceeds from ingredients in the game system.  So, for example, I have a strong trading system across the book with around 100 items traded in 50 locations at variable prices.  Local supply and narrative causality demand that the prices are lower in places and that means that occasionally, just occasionally, it is possible to make a profit with entirely honest trading.

In previous books this has occurred – sometimes less-carefully – and it has sometimes been criticised as a bug or at the very least as an exploit – but because of the travel mechanics I use, it is very rare that these sales are totally risk-free.  So, in my wheel of cheese example – I noticed, while visiting an industrial area in the south of the map, that the sale price of a wheel of cheese was pretty high – presumably because of all the workers demanding good, nourishing home food and the fact that no-one there has the time to make their own cheese.  In fact, that rang a faint bell and I think I probably chose that price with exactly that justification.

In the next few places I visited, I kept my eyes open in the markets but didn’t find cheese available at a price lower than that sale price in the industrial location.  But when I ventured to North Devon, I found a place that sold wheels of cheese at a great price – I could make a healthy profit on each one I carried.  So I did what any self-respecting road pirate would do – jettisoned cheap and unnecessary equipment, hid the good stuff and bought as many cheeses as I could strap aboard my vel.

All was going well as I rode south in the Devon sunshine.  Birds singing, cows mooing, Constables tipping their hats to honest cheese salesmen – when I encountered a weird, folkloric event that tossed a spanner into the works.  I ended up crashing my velosteam badly and while the cheese was okay, my Ferguson was leaking steam and barely running.  I made it to my destination, limping along on partial pressure, and sold the cheese, but then had to find somewhere to mend the machine. I didn’t want to risk going far, so I found a nearby repairman… whose high prices swallowed nearly all my cheese profit.  I had made a few shillings and left all my good stuff at the other side of the county.

And I laughed.  Because, frustrating though it was, this was exactly the kind of ‘partial success’ that makes a good story.  Duncan Thomson has a gamebook underway in which dicerolls explicitly lead to success, failure and partial or flawed success, and it’s something I’ve been thinking about a lot.  There have been other big wins in the playthrough – a visit to the roadside fair with some lovely prose, a pretty girl and a stat buff – a big sale of my first smuggled firkin of liquor allowing me to buy much-needed customisations for the vel – the escape, by the skin of my teeth, from an island prison – but it is the partial successes that really make me feel like I’m inhabiting something.  Another velosteam crash left me with two wasted firkins of whisky and a spoiled quest.  An accident while labouring with a steam-chisel in a prison quarry left me with a wound and a heavy Ability debuff, meaning my character is going to become dependent on those powerful pink pills if I want to regain my prowess.  I snuck into the Constable’s store to regain my confiscated equipment, but when I got there…  ah, I won’t spoil that one for you!

Steam Highwayman isn’t just about the stories I have written in it – it creates stories as you choose within this explorable environment.  That’s why I love an open-world gamebook – or an open-world game.  From Pirates! Gold to Fable Lands, Skyrim to GTA, I love how our experience turns events – even randomly generated ones – into coherent stories – so long as the world is well-crafted.

And speaking of craft, I’ve put a lot of time into smoothing out the first few hours of gameplay in Princes.  I have another set of edits to put into the files and mean to continue with the playthrough and other checks for at least another fortnight.  I’ve also had some more feedback on the introduction to the book, spent a lot of time working on shipping costs and been drawing some illustrations for the Guide.

Here’s the Old Devon Inn – the Princes analogue of the Old Exeter Inn in Ashburton.  I haven’t actually been there – I couldn’t fit it in on our tour of the west last September – but it is still a bucket list.  I mean, they have a painting of one of my great heros on the wall outside!

And on Sunday I won’t be serving at my church but attending the League of Essextraordinary Gentlemen’s Steampunk Shenanigans at the East Anglian Railway Museum at Earl’s Colne, near Colchester.  It’ll be my first steampunk event for a year, but a group that I know and like and a location I really enjoy.  I’ll be reading – it’ll be the very first reading from Princes – and selling books to the unsuspecting steampunk and non-steampunk public.  See you there?

I’ve made progress on the map of Tintagel; scrubbed the map of Plymouth (I didn’t like drawing it) and re-organised the passages for Plymouth in the book so you won’t need a map; sketched out another map to replace it; drawn two guide illustrations (at least 1 more needed); continued the codeword check; priced about half of the shipping.

In the next fortnight I will:

  • complete proofing the print and create a final edit of Princes of the West!
  • complete the Touring Guide and order the prints!
  • complete the maps and order them too!
  • finalise shipping costs!

Next update due: 16.7.26

Fighting Fantasy Fest III

In just under two weeks’ time I’ll be at Fighting Fantasy Fest III, in Ealing, to showcase Steam Highwayman and to meet up with others in the gamebook community. FFF3 is a small convention born out of the international appreciation for the incredible Fighting Fantasy gamebook series – the ones that probably did the most to popularise gamebooks in the UK, and possibly worldwide. People come from all over the world to meet authors and illustrators of the original 54 books, including Jon Green, who organises the event.

But FFF3 isn’t simply backward looking. It’s also the hub for the future of the gamebook renaissance in the UK. Dozens of writers of self-published or amateur gamebooks, of a wide variety of styles, will be attending. Some are members of the Gamebook Authors Guild, a new group for independent writers, and some are simply fans of the original Fighting Fantasy series who are flexing their own muscles. At the previous convention, Fighting Fantasy Fest II in 2016, I met James Schannep, who writes the Click Your Own Poison series of interactive novels, as well as Jon Ingold, narrative director at Inkle. This was also the very first place I publicised Steam Highwayman: Smog and Ambuscade, and the organisers were good enough to let me flyer recklessly as well as hand out some freebies and sample pages.

I’ll have a stall and Smog and Ambuscade and Highways and Holloways will be available for purchase, but I’ll also be publicising the upcoming Steam Highwayman: The Reeking Metropolis Kickstarter campaign. Attendees will be able to see the smoking, shining Ferguson Velosteam by Captain Seekerman in all its 3d-printed glory and even get a glimpse of some limited Kickstarter reward samples…

I’ve also been honoured to be asked to conduct an interview with Chris Achilleos, the legendary fantasy artist who painted the covers for Armies of Death, Temple of Terror and other Fighting Fantasy books, amongst a varied and massive oeuvre. That’ll be at 3pm (15:00) in the Weston Hall.

There are still tickets available online, so if you’re interested in the cutting edge of printed interactive fiction, or in the nostalgic wonder of the Fighting Fantasy Series, why not come along?

A Warm Invitation

I will performing at the Berkshire Brouhaha in a couple of weeks’ time, at the kind invitation of Duke Box himself. The Brouhaha is a new steampunk event, masterminded by the Duke and his cronies, and is sure to draw a good number of the region’s Steampunks together.

And while Bracknell itself is a little off-the-map, it is still a part of Steam Highwayman country: when I was living in Marlow, I would ride down to Bracknell to participate in teacher training events. For any of you interested in post-war housing estate developments (like me), it’s worth a wander.

If you’re local or intending to be there, it would be great to see you. I hope to be reading for you at around 2.30 (dependent on the many vagaries of steampunk time, as once you mess with the historical continuum it plays havoc with our modern clocks). I’ll also have copies of Smog and Ambuscade and Highways and Holloways with me, on sale at a particularly good price, and be happy to sign any.

If you want more information about the event, you can try the Facebook or Eventbrite pages just here.

Tomorrow at Dragonmeet

Tomorrow I’ll be at Dragonmeet in Hammersmith, selling and signing Steam Highwayman: Smog and Ambuscade, as well as accepting pre-orders for Highways and Holloways and Write Your Own Adventure.  Dragonmeet has got a reputation as a really lively, friendly convention, so I’ll be spending some time a-wandering around as well as meeting people on my author stall.

I’ll be with several other authors in the demonstration room (first floor), rather than in the trade hall. Will I still be able to make sales?  Who knows!  I’ve only got 13 paper copies of SH1 in stock currently, so I’ve created some nice paper order forms for buyers to purchase copies once these run out – or pre-order copies of SH2 and WYOA.

I know that several other Gamebook Authors are going to be there, including Jon Green and Ian Livingstone, downstairs in the trade hall.  I’ll also be keeping an eye open for others drifting around and plenty of the region’s board game developers are booked in to.  Watch out for a couple of Facebook Live sessions as I keep myself entertained…

Where is the Steam Highwayman now?

Well right now he’s at home. But this time next week…

Hammersmith! Dragonmeet! Convention! Sales and signings! I’m hoping to be there somewhere, along with veteran gamebook authors Jonathan Green and Ian Livingstone. Not been told which stall I’ll hold yet, but here you can download a whole programme to guide you round. Some more info here too:

Anyone else be there?

A Thing in Tring – Gamesfest Report

Tring is one of those little market towns you see on a map – one of hundreds across England – that might never attract a visit in its own right.  A funny name, an old church, a bit of twentieth-century expansion, a victorian satellite railway hamlet with a hotel two miles down the road, a nearby canal.

England.

Steam Highwayman country.

My country.

But Tring also hosts the annual Gamesfest, attracting hobbyists and role-players from London and the Home Counties.  And this year, the Steam Highwayman made an appearance too.

It was a very pleasant day, introducing hardened DnDers to a solo, steampunk roleplaying experience, spending time with some faithful backers, including Colin Oaten, SH2 Backer 12, who lost himself in the proofing version of SH2 for over an hour, preying on the locobuses near Woodcote and failing to smooth-talk his way into Wallingford.  I also met – in the flesh – several members of the gamebook community, including Sam Iacob, author of the Sword of the Bastard Elf and Scott Lloyd of Gamebooks himself.

But perhaps the highlight of the day was when two boys, Sam and his friend Shaun, aged 10 and 13 respectively, wandered in with their step-dad in the misguided hope of finding some X-Box gaming.  Initial disappointment gave way to the enchantment of first-time gamebook experiences.  In they dived, rolling to fight their duels, snatching coins from pleading nobility, upgrading their velosteam.  I guided them in to begin with and them left them playing.  After forty minutes, Sam looked up.  “Can we buy this?” he asked.

It wasn’t the sale that excited me as much as knowing I’d passed something on.  Passing the book over in a bag, I asked them how they’d be spending the rest of the day.  “Reading this,” they both answered.

Where will it lead?  Will they get bored, tired of the mental energy it requires to imagine and read, leaving the book closed in a pile before the week is out?  Or will they press on, pursuing and adventure and gaining an education in choice-based fiction in the process?  Will I hear from you again, Sam and Shaun?

And that wasn’t all.  I also had an unexpected visitor – a distant cousin – another Nou(t)ch who had hunted me down and dropped in to introduce himself, handing me a scroll of part of our family tree just like a quest-giving shady figure in Pirates! Gold.

I’m finalising my other events coming up – it looks like it should be December when I’ll next have the chance to lay out my wares – and busy with Write Your Own Adventure, but I’ll be back in Tring, for sure.

Where next? Gamesfest!

A short while ago I was asked by fellow gamebook enthusiast Lloyd of Gamebooks whether I would be attending Gamesfest or Dragonmeet this year…  And after a little rustling around, it looks like I’ll be at both!  I’m keen to share Steam Highwayman with game enthusiasts as well as steampunk, so friendly and welcoming events like these seem just the place.  I have been organising and hope to perform an interactive reading at Gamesfest, so if you’ll be attending, please let me know so that I can include you!  I’ll also be posting a write-up here in a couple of weeks.

My currently booked event schedule for Steam Highwayman appearances and sales looks like this:

  • 20th October – Gamesfest, Tring
  • 1st December – Dragonmeet, Hammersmith
  • 8-9th December – Steampunkalia, Nottingham

If there’s an event you know of – particularly during November – that you think would be improved by the sudden and terrifying appearance of the Steam Highwayman, please suggest away!

 

Essextraordinaire IV

I had a great day in great company at the Maldon Museum of Power yesterday at the fourth Steampunk Essextraordinaire!  Hosted by Paul Adams and the League of Essextraordinary Gentlemen, I had the privilege of sharing my work alongside other steampunk authors, performing an interactive reading and spreading the legend of the Steam Highwayman even further afield.

This was a special day for me because exactly a year ago I attended the Essextraordinaire III in faith, with Steam Highwayman I: Smog and Ambuscade still crowdfunding on Kickstarter.  Without any book to hand I was invited onto the writer’s panel alongside Toby Frost and Jon Green and had the chance to tell everyone about the project.  To return with the book itself – and the promise of a second to come – has given a massive boost to my confidence and self-belief.

Another time I’ll give a write-up of Toby’s work, the Space Captain Smith series, but having bought, read and given the first book away last year, I invested some of my hard-earned takings into a full, signed set of Mr Frost’s comic adventures.  If I’m quiet in the next few days, it’s probably because my head is in a steampunk space helmet fighting the Lemming Men…

The event reminded me how much I enjoy reading from Steam Highwayman and how well it influences my sales at any event.  Honestly I’d say that despite the small audience, I gave one of my most engaging performances – but then the bar was very high, with Helen Bruce of Solstice Storytelling telling her steampunk’d traditional tales and Darren Gooding performing his excellent verse and one-man, three-charactered theatrical extracts.

I even bought a new waistcoat for my costume.  The first one had a lovely orangey colour to contrast with my blue coat, but it was always far too small and my hurried alterations have come apart in the last year…

So I’m fairly confident that I’ll be back in Maldon next September – and already looking forward to it.  How many books will I have on the stall by then?

Where is the Steam Highwayman?

Well, the Steam Highwayman’s back at home beside the Thames in the industrial East End of London, actually, but this Saturday I visited the Long Shop Museum at Leiston for the Suffolk Steampunk Spectacular – and had a great time with two interactive readings, a nerve-wracking tea duel, sales of Smog and Ambuscade and some down time exploring this fascinating museum!

Leiston has never been on my map, but I know that I’ll certainly be returning – for the museum and more besides.  The Long Shop is a fascinating early factory – a preserved and partly-restored portion of the once-massive Garret works, which dominated the small county town.  In the 1780s, agricultural machinery was built here – in the 1800s, traction engines and ironwork.  In WWI, this was the ‘factory nearest Germany’, as well as the root of a hospital founded by the Garret family, a significant number of recruits for the war effort and much more beside.  The museum is a showcase of the rural foundation of the industrial revolution and also reveals how innovative traditions rooted in local communities have influenced the very underpinnings of our modern world.  Families from Leiston, whose expertise in engineering built the beautiful steam traction engines on show, contributed to the construction of Sizewell nuclear power station, just a few miles away on the coast.

Our trip to Leiston was through the torrential rain of the summer storm that broke the hottest month for years.  It felt very exciting – and inspiring – to be exploring more of historic England on the road at the mercy of the weather – and prompted me to think and reconsider exactly how weather-dependent travel in the age of steam would have been.  Perhaps this will play into some future iterations of Steam Highwayman?  An interesting discussion with a Steampunk at the stall about cattle drovers – their coats, roads and traditions – might play into this.

We set up inside the teashop and laid out our stall, including, for the first time, large digital prints of Ben’s illustrations for Smog and Ambuscade.  I think these look really smart and, sold in cardboard tubes, they slipped into my shopping bags really nicely.

The day was hosted by Dean Allen Jones of Nothing Up Our Sleeves magic – and he did a fantastic job of involving newcomers, hyping my reading and keeping the day running to (Steampunk) time.

Two traction engines were in steam – including a unique Suffolk Punch, built here on site – and a unique little tank engine, called the Sirapite, that had once been part of the MacAlpine collection.  Morris-dancing from an as-yet-unidentified group took place and there were a few other stall-holders too – including one offering interesting steampunk soft toys!

I participated in a really hand-shakingly nervous tea duel with a mysterious lady in lilac, but some dastardly play prevented the Steam Highwayman from demonstrating the inevitability of the revolution of the proletariat.  Still, this was my favourite duel yet and my wife Cheryl’s first experience of watching it.

If you haven’t ever made your way to the Leiston Long Shop but you’re interested in the rural roots of the industrial revolution, this place is a must.  The long shop itself – a galleried workshop – has a fascinating architectural structure with a hybrid wooden and iron frame.  Exhibits of machinery on the ground and tools and displays on the galleries are well-labelled and engaging – and there’s even some hands-on stuff too.

While there I also continued to promote the Steam Highwayman: Highways and Holloways Kickstarter and found myself at least one new backer from the participants.  As I write, we’re at 83% and only looking for another 25 or so backers to fund the project fully.  It’ll be great to be sending out copies with a touch of Leiston in them – either in the illustration or in the edited adventures.  In the afternoon I read from Volume II for the first time and was gratified to find the audience just as engaged – and just as keen to rob and steal in the name of adventure.

Where is the Steam Highwayman headed next?  Well, subscribe to my blog here or follow me on Facebook as I organise the next events over the summer season.  I can confidently say that I’ll be attending the Essextraordinaire at Maldon Museum of Power in September but aIso hope to be out reading and publicising before then.  If you’ve an event and you think a Steampunk Highwayman with interactive readings and book signings could add to it, let me know and I’ll descend like the night – sudden and unstoppable!

If you’ve enjoyed seeing some of the photos here, I’m sharing an album of photos from the day on Facebook too.

Livestreaming is great!

Well, that went well.  I really enjoyed my first live-streaming experience on Kickstarter last night – and learnt a lot too.  It was great to have a few watchers live, but also it’s been fantastic that people have continued to watch after the event.  I even managed to gain 3 more backers from the experience – hooray for Harold, Emily and Josh!

If you missed it, I largely chuntered on about the roots of the project, featuring The Emerald of Wolla-Wolla and telling the story that you’ll also find here on the making of page.  But I also spoke a little about how running the project had been and gave a shout-out to the first 50 backers.

It was so much fun that I immediately scheduled another livestream: Monday 25th, 8.30pm.  I guess it’ll probably be another 30 minute long sort of thing, but I’m anticipating sharing more about meeting and marketing…  I’ve also discovered there is a Beta test option to simultaneously stream to Facebook – which I will DEFINITELY employ.  I can see that stream getting even more interest.

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Anyway, between now and then I am going to try and do some old-fashioned face-to-face marketing.  I still have 500 flyers advertising the project and this weekend there are two Steampunk Convivials (that’s the name steampunks give to their meetups/conventions/festivals) at locations withing striking distance.  The Crossness Engines Steampunk Convivial is going to be held just south and along the river from where we live – at the fascinating Gothic Revival Palace of Sanitation that is the Crossness Pumping Station.  I discovered the place a few months ago on a long riverside walk (from Woolwich to Erith).  It is one of several incredible late victorian buildings that housed massive steam engines to pump sewage through Bazalgette’s ground-breaking sewer system.  And they still have their MASSIVE BEAM ENGINES, apparently in working, restored condition.  So what an opportunity to see inside, as well as to meet up with a good proportion of my target audience…

Then on Sunday there’s a similar event, the Essextraordinaire III, at Maldon, at the Museum of Power, which hosts another working steam engine.  If I manage to get to both I’ll be very pleased with them, but I’m stirred to try and do it.  That means a bit of a push for me since although I’m fine starting conversations, I get very English and ‘over-polite’ about trying to sell people something / ask for something.  Personal growth and publishing at the same time – wooh!