
Only go beneath a Southwark railway bridge, look up and stand,
See every straight rib rivet-plugged and patterned by hand,
See flanges and box-girders painted pigeon-white and blue,
Only wonder at what we used to do.
Home of the Steam Highwayman

Only go beneath a Southwark railway bridge, look up and stand,
See every straight rib rivet-plugged and patterned by hand,
See flanges and box-girders painted pigeon-white and blue,
Only wonder at what we used to do.
I visit Wagamamas for a bowl of ramen noodles,
Recuperate, read a book, sit and draw some doodles.
The portions are so generous, the broth full of umami,
That any other option for a ramen would be barmy.
Try exploring this story: steamhighwayman0-3
I’ve now completed a demo map to explore on your velosteam: 14 passages or ‘rooms’ that respond to the order and time in which you visit them, generating unique text and interactive traffic events. I haven’t got any graphic interface for this yet – it exists purely as the relationship between passages. But I have sketched it here to help you locate yourself:
One of the underlying ‘vanilla’ engines of this story was always to be your ability to rob any passers-by, either creating story-lines as you become despised or hated by particular groups or simply making easy money. This means that in true open-world fashion, you will need to be able to interact with all the traffic that comes your way.
At the moment these interactions are very rough, but essentially different sorts of road (main road, road or lane) and different times of day (day/night) will be more or less likely to generate different classes of traffic (pedestrians/farm vehicles/goods vehicles/guild vehicles/locobuses/private steam carriages etc). You may be able to hail them and get rumours or rob them – reminiscent perhaps, and purposefully, of the sail ahoy mechanic in Sid Meier’s Pirates Gold.
I intend to keep working on this demo map until all the major modules are working. So far we have:
I mean to finish writing Squire Lynch’s quest, finish the interactions with the guild engines and create a quest at a nearby steam fairground. Still haven’t done anything about my pistol engine…
Also I’ve got some lineation and matching issues with the generated text in my passages. I’m slowly building more reliable templates so that in a completed version, everything should look seamless. Other bugs include:
This morning I’ve been working on those priority checks – the variables that will test whether you’ve visited a location before, what factors will influence the generated text there and the counters that generate time, the phase of the moon and the weather. I’m going to head out to do some of the creative part soon, thinking about the way I want these passages to sound and look.
I had a long chat with my brother Jack about this and we agree that there’s no point having long passages of description clogging up a reader’s enjoyment of what is essentially a story. In the Fabled Lands series, passages are typically around 60 words, and that suits a smartphone fine, so I’m hoping to extrude the all the vital information in a few pithy sentences.
It’s been a good morning. I’ve been teaching the locals at the Sign of the Spyglass to gossip – as well as to keep track of your visits there. Should they tell you of the wicked Squire Lynch, you should find a new quest opening up, in which you dole out some justice to an overbearing landlord.
Most of my recent writing has been coding systems that keep track of various story variables, so it’s nice to be starting on writing a mini-story within the tale. However, though I’m sketching dialogue and event options there are a few things I need to complete before you’re able to to stop Squire Lynch’s speedy chariaeoli, defeat him in a duel, humiliate and rob him.
These are what I’ll be working on for the next week or two. Using variable text to create interesting and significant passages is really my aim. Many interactive fictions dispense with description because a reader skips them naturally, hurrying to the action. I’m trying to embed important information and other options within text. If it rains, that will effect your ability to chase a high-speed steam wagon. If you’re in a wood, you may have simple sub-quest options related to objects you carry – such as cutting wood or finding a particular mushroom. I hope to give the reader the ability to complete actions in any reasonable place, rather than at a specific quest location.
I was just mucking around with sound editing software and an intro for Steam Highwayman that came out of my head. So here’s a little taster I made last week.
That’s Brahms’ 3rd Symphony in the background – a very quick choice – inspired by the old Ladybird story cassettes we had with classical soundtracks to excellent stories like Around the World in Eighty Days and Tom Sawyer.
I’m spending a lot of my writing time working on an interactive fiction project, Steam Highwayman, written using Harlowe 1.2.2 on Twine 2.
This morning I has mostly been building a process by which the protagonist can suffer, bandage and heal wounds. This should slot into my story so that the reactive text remembers if and where you were wounded, editing your options in seamless prose.
And a scar on the eye may unlock the option of an eyepatch. Oooh, Intimidation+1, eyepatch,
They were building a new shopping centre in Chesterfield and one morning Josh came past the site. He paused for a while, watching. He was watching two contractors – brothers – on the scaffolding. They were brickies, men his age, paid well for working fast and straight. He knew them from work they’d done previously, but this morning he wasn’t interested in what they were building.”Simon!” he shouted. “Andy!”
The two men looked up – gave him a bit of a wave – and paused.
“What are you doing?” he asked.
“Cladding this wall,” shouted Simon back. “What’s it look like?”

Part I
Now, Joshua didn’t stay there long. He followed the voice that told him to go out into the hills and woods of the country, and underwent a test of his own self. A time of self-seeking, some might call it, although this Joshua already knew who he was and what he was called to do. But every accusation that could come at him, as he walked and thought and prayed, attacked him with the voice of the devil. Because he wasn’t eating or drinking, the whole time, longer than a month, and if you’ve never been without food that long then you can’t say you know what hunger was. But he knew what hunger was – past the pangs of longing, into the feeling of bodily need, when your own body feels light because you have metabolised every scrap of fat between your sinews and under your skin. When the cushions of cartilage and fluid are empty and your nerves run directly over your bones.
“Hungry?” asked the Devil scornfully. “But you don’t even need to be hungry! You’re just indulging your need for drama – and needlessly. You’re going to survive – so why invite all this pain and starvation? Only a sadist does that. And are you a sadist?
“And anyway, didn’t we all hear it? If you are God’s son, you can turn any of these stones from the path into something good to eat – you can call a tree to fruit right in front of you. And I thought you liked that whole blossoming, fruiting, growing thing anyway? There’s no need for this stupid fast.”
But he knew why he was there. The hunger was the unavoidable companion of the degree of discipline and sacrifice he had chosen. The Devil was just trying to distract him from the real reason for his fast. “I know what it says,” replied Joshua to that needling voice. “Food doesn’t keep you going and breath doesn’t keep you breathing – it’s God’s promises that keep us alive.” He remembered the way his dad Joseph had said that – sometimes when he had been hungry and sometimes right before a feast. His dad had stuck to what he knew to be true.
But then it was as though Josh’s wanderings had brought him, suddenly, around a dry-stone wall and beneath overhanging trees to the pinnacle of the tallest tower in London, the city spread our below him, the trains rushing into and out of London Bridge station, vans delivering, riverboats accelerating away, and no-one looking up. And the Devil challenged him again.
“I don’t even know why you’re being careful with yourself. If you fall, you’re not going to die! If you were God’s son he’d send an angel to catch you, wouldn’t he? Like it says in that book you love – ‘His angels have orders to protect you, so they’ll carry you and you won’t even stub your toe.’ It’s a written promise, isn’t it? So just jump and leave all this stubborn walking.”
Joshua shook his head. “And it says ‘Don’t joke about with God’s promise.”
But then it was like Joshua had climbed even higher, so that in one view he could see all the countries of the worlds, their rulers and parliaments, all the wonderful diverse and developed kingdoms of men. And he heard the Devil say. “And where is God, anyway? Have you heard him, after all this time not eating or drinking? But you can hear me. Do what I say and you’ll have this – you know you will. You’re powerful enough to take it, if you let me direct you. If you choose me instead…”
“Don’t you dare,” said Joshua. “Don’t you dare even suggest it, you liar! I know what it says: ‘You belong to God – so don’t let anyone else take charge.’ I know what will happen if I choose you, you liar! Go away.”
And that was the last he heard of that needling voice. But I tell you what, he didn’t stub his toe on any stone as he came off the hills and back towards home. And whichever way he looked he saw figures guarding and guiding. And they even fed him with a food that he couldn’t quite recognise. And by the time he was back from his walk, he looked better and fitter than ever.
On the journey back he heard that John Waters had been arrested and was being held pending charges. He returned to his mum’s place and picked up a few things. And then he went down to Chesterfield, because it had always been said that when God would choose to change things, he’d start there. Perhaps because if God could change Chesterfield, he could change anywhere. So that was when Joshua Davidson started to tell people. “Change your life,” he’d say. Whether it was someone on the bus next to him or when he got on local radio or a visit to a school. “Change your life, because God’s reign is coming.”
Mark 11:25 But when you are praying, first forgive anyone you are holding a grudge against, so that your father in heaven will forgive you your sins too.
This is Jesus’ answer to the disciples’ desire to work miracles. It is straightforward for him – grudges and dissatisfaction are obstacles to the expression of God’s power. However deeply buried, unforgiveness will always work out in lack of faith, because unforgiveness is rooted in a selfish world-view. Releasing others and ourselves from grudges is absolutely necessary for a continuing Christian walk, as well as the only way to see God’s power work through our lives.
In fact, it is so much the prioriry that Jesus has changed the conversation here from one about miracles in the world to being about the greatest miracle we can experience: forgiveness of our own sins and justification with God. It’s not in keeping with Jesus’ lessons of a good father or the Hebrew scriptures to launch from this verse into a validation theology – that our salvation is dependent upon our forgiveness of others – but it is fairly observable that unforgiveness presents an experiential obstacle to appreciating our salvation!
Taking Jesus at his simplest here and in the previous verses, all I can see is that he links our ability -or desire – to really believe in God with the degree of intimacy we have with him, and unforgiveness and grudges, regrets and other unhealthy emotions obstruct that intimacy, not because He is unable to surpass them but because we become preoccupied with them! How wonderful that one promised day, we will no longer have to fight to keep our attention on God – and that every believer is in the process of being changed into this place by God’s sanctifying Spirit.
It is our job while here on earth, through God’s Holy Spirit, to present ourselves as living sacrifices, blameless and acceptable – to work out our salvation by engaging with the process by which the Spirit of God changes us to resemble Jesus. So be free of anger and hold no grudges and see God’s power work through you.