Writing to Music

I’ve been writing for hours at a time again and it can be difficult, some days, to turn my mind and focus on an imaginary world when there are so many things to keep me in the everyday world.  Having a piece of music playing can help.  By filling up my ears, it over-rides part of my consciousness – the ‘internal editor’ that is constantly correcting and improving before I’ve even drafted.  But getting the right album or long track is tricky.

Good writing music is melodic.  Some classical music does this, but film or game soundtrack is more reliable – the themes that repeat and develop are much easier to grasp.  Soundtracks are also explicitly written to create atmosphere, which is the other big reason for writing to music alongside focus.

When I’m writing cyberpunk – or gastropunk – I rely on Vangelis – either the extended Blade Runner soundtrack or his album The City.  Melody a-plenty, but I don’t get too distracted from what I’m writing because I know the pieces so well.

I’ve been focusing on Steam Highwayman II for the last week and so Blade Runner doesn’t match at all.  Following a few comments by Jonathan Green, who also writes to music, I discovered the soundtrack to Skyrim.  I only know the game through watching a few playthrough videos and (mercifully for my schedule) have never had a computer that could run a large CRPG, but I was really impressed both with the composition by Jeremy Soule and the simple arrangement into a long track by TheSagaris2.  This is perfect writing music – no jarring transitions, plenty of atmosphere, loads of melody, easy to get to know.

The sound might feel pretty open and natural, so it doesn’t fit the world of Steam Highwayman too well, but it certainly suits the writing of it.  I mean to post soon about my search for a ‘Steam Highwayman sound’ and what sort of music sounds steampunk to me.  Let me know if you’d be interested in reading that – or listening to a curated list.