Over on Kickstarter you can read the most recent update for my Steam Highwayman III: The Reeking Metropolis project. It’s a while since I’ve linked them up on here, but why not? You’ll find out which map took me longest to draw, and how soon I hope for the book to be on its way to backers!
There’s a new update over on my Kickstarter page for Steam Highwayman III: The Reeking Metropolis. Head over to find out what I’ve been working on!
I’ve just posted my fifteenth fortnightly update for the Steam Highwayman III: The Reeking Metropolis Kickstarter, in which I describe my recent writing efforts, give some sneak peeks at maps and mention what’s next in the plan!
This evening, after a marathon 7000+ word day, I finished the second volume of Steam Highwayman. Highways and Holloways allows you to continue the open-world Steampunk journey that began in Steam Highwayman: Smog and Ambuscade. But it also stands alone, bigger, better, badder.
I’ve written nearly 140,000 words of content. There are well over a hundred quests and adventures, repeatable events, double- and multiple-entry plotlines, re-occuring characters, strongly-defined and engaging factions, a vast map of road, river and sky. Five separate airship adventures layer on top of the adventure of robbery and escape, which has been redesigned to make the Constables a more challenging and reactive threat.
There are 1481 passages of interactive text. This number will almost certainly round to 1500 during my editing process. You’ll visit some of them many times, but there are some you’d better hope you never read. There is calamity, tragedy and terror in these pages – as well as intrigue, wealth, surprise, adventure, sky-piracy, sous-cheffery, archaeology, arson, politics, woodsmanship, poaching, exorcism, angling, burglary and croquet.
This is the kind of book I always wanted gamebooks to be.
Ben is hard at work on a new cover for this followup to Steam Highwayman I. So far, we’ve got all sorts of plans to make this a worthy successor – to match and surpass the first volume.
My plan is to launch a kickstarter later this summer to fund a full illustration and the best editing process that I can. With the magic of print-on-demand and the wind in my sales, this could be the second Steampunk Adventure Gamebook in the series available this year.