Three years ago when I first contemplated a Steam Highwayman Kickstarter, there were options for creating custom dice over the internet, but all amounted to ordering hundreds at a time in order to reach affordability. However, since then new manufacturers and middle-men have appeared on the internet and I’m in the process of designing and receiving prototypes for custom dice to accompany my books.
Custom dice have been one of the most-requested additions to my Kickstarter campaigns…
My current plan is to offer 2 custom Steam Highwayman dice as a reward bundle with re-drawn colour maps at around A2 size – watch out for a post about those coming soon. This means that long-time backers can receive the new Steam Highwayman volume with or without the additions, and any new backers can order all three volumes simply as books, or as a complete playing bundle.
Estimating the costs for custom dice is particularly difficult, as it’s hard to guess exactly how popular they’ll be. However I’m hoping to offer some stretch goals that could upgrade these packages, such as a pouch to keep the dice in, as well as extra features for the maps.
Either way, these little bones roll evenly and have been powering me through a current playthrough. I haven’t decided whether these will be the version available to backers, but the more I rattle them, the more I like them.
That’s right. If you’ve been following my Twitter updates or returning to look at the natty graph below, you’ve now that Steam Highwayman II: Highways and Holloways passed 1000 passages in draft a short while ago and has been accelerating onward.
I’m not planning on going on forever – in fact I mean to complete a few large quests that will help tie the whole book together and then call this draft finished.
What does that mean? Well, I’ll be putting the book through an editing, proofing and checking process after that and then proceed to lay out the book interior – one of the jobs I enjoyed the most during SH1. I’ve also been discussing and commissioning a cover design with Ben and have seen his first sketches.
A lot of what I used to get Steam Highwayman 1 published is still standing: I even have an ISBN number reserved for SH2. Today I’ve been going over the numbers to plan a second Steam Highwayman Kickstarter to run during this summer. Exactly when… will depend.
The Kickstarter will run much like the previous one, allowing keen backers to help contribute to the costs of the project, receive a written acknowledgement in the book and a copy ahead of general release. However, I am discussing extra reward levels with Ben and am hoping to be able to reveal a particularly exciting way you could play a part in the book quite soon. If there are things you’d like to see as part of the campaign, please let me know.
I’m hoping that a good proportion of my backers from KS1 will be keen to fund the sequel so they can expand their adventure, but I’m also hoping to broaden Steam Highwayman’s appeal to new readers, who will be able to receive copies of both books as rewards.
I received a nice message recently from a member of the online gamebook community who has been on a bit of a spree and bought SH1 online: his picture of Smog and Ambuscade and his comments really made my day. If you’ve enjoyed volume 1 – and particularly if you bought it online – please recommend it with Amazon’s review system. You don’t have to write a lot and you don’t have to have bought it through their shop, but online reviews are a really crucial part of increasing the project’s visibility.
Steam Highwayman now has an interactive Audio Adventure! One of the most popular adventures within Smog and Ambuscade was the Spenser Cup, in which you must race a high-powered steam car, making tactical decisions as you ride. I’ve narrated the sections and organised them so that your choices can string the events together into one story. A different take on the ‘gamebook’ format: I’ve created the ‘gameaudiobook’.
I’ve been experimenting today with different styles of illustration and layout, using Microsoft Publisher and my own two hands (though mainly the right one). Result: a mockup that resembles a page of my finished gamebook. Illustrations all my own, with Mitsubishi uniball micro. Font is Georgia: nicely serifed, not too full-on.