Progress Report – 8th Feb 2025

Where am I with the progress on Steam Highwayman: Princes of the West?

I’m pretty far. Taking 1522 passages (the length of the previous volume, The Reeking Metropolis) as a target, I have 77% of a draft written. That feels pretty good. I have about 100 loose ends to complete – some of which are single passages to write, and others are entire locations that are currently blank and void. These might take 20 or 30 passages to fill in.

I don’t have to actually complete these passages at this stage before I move on to a whole-text edit. Passages with shops, mechanics and dice rolls will all get edited in a big balancing edit, so if I simply have placeholders for some of these, that’s fine.

When I’ve knotted (loosely or tightly!) all these trailing ends, I’ll also be able to look at what I’ve got and evaluate the content. Have I got a smooth enough entrance – for a first-time player or an experienced reader? Is the current draft too challenging? Is it too hard (like Smog & Ambuscade was, according to feedback) to access good storylines? Is there too much of one type of content? Is the book… too… big to enjoy?

I don’t think it’s too big. But I am feeling stretched in holding all of this in my head. Here is a non-exhaustive list of the major mechanics I use in Steam Highwayman. I’ve jotted this down this morning partly as an aide-memoire to help me when I get to the editing stage, partly to encourage myself about the depth of the content and partly to help me with what I am drafting to fill in gaps. For example, I don’t think I have a doctor in any of the current towns – so popping one into one of the smaller locations in the far west that I have yet to write fills that space up with some good content and supplies healing somewhere for a straight price. There are lots of other places to get healing, when you rest in a room, but these can be unreliable and depend on you buying the right medical items and ideally having a touch of experience yourself. There are three locations in other books where you can pick up medical knowledge, but there needs to be the possibility of gaining it in Princes of the West as well… So I’ll find a small encounter or location to drop it in.

This is the ebb and flow of writing an open-world gamebook. On the one hand, it relies on a deep creativity – I have to be able to create new events and characters quickly – but when I run dry, I can look back at the mechanics and find inspiration there, choosing which one I want to embody in a narrative. It might be a simple one-passage encounter, or it could be a major quest that runs the length of the book. Phew!

Some time into the full edit I will be sharing the draft with several keen readers who are happy to help Steam Highwayman IV be the best it can be – and I’m looking forward to that a lot. I’m pretty confident that it can’t really entirely spoil or kill the experience, as I can set people off looking at individual mechanics or quests, but readers at this stage have got to be the sort who are already house-ruling and reading the adventure for the fun of it, not those who become frustrated with issues! Still, they will have to look critically at the draft and let me know which parts feel sub-par. Do you think that describes you?

It’s been very pleasant to return to writing about the project on here as well. When I was fulfilling The Reeking Metropolis, I had a schedule of posting an update every two weeks, which kept me accountable, kept backers in the loop and motivated me to get the thing done, whatever the challenges! Poor communication is one of the major causes of a loss in confidence in Kickstarter creators, particularly within our gamebook-writing ecosystem, so it’s an easy fix when I enjoy rambling like this and eliciting your ideas too.

And with reference to the image above, it’s one of a series of steampunk etymologies I created a few years ago for instagram or perhaps a printed book. Boilerplate can be derivative, but it can also be serviceable standard material, in the same way that BOG-standard came to be derogatory but intially meant ‘British-or-German’ standard engineering, ie, perfectly good enough and reliable. I imagine that back in the day, ironworks and forges would be churning out boilerplate, as there would always be a call for it. Every industrial process in the world needed a steam boiler, and they needed replacing all the time, or repairing. Quality at volume, once you achieve it, is something to value in itself. Another 30,000 words of similar stuff and we’ll have another book!

Book of Legends

Online chat has unearthed another open-world gamebook project that launched in 2023, but seems to have hidden beneath the radar for a little while. Book of Legends: The Eternal Empire is the Prologue Volume (that’s book 0 in a projected 10-book series) by Steven W Huggins.

Let’s not deny that a 10-book series is an ambitious undertaking – yet the 200-passage sample has already impressed me. It has a self-contained, explorable region that gives a great introduction to a world of fantastical-extended-Roman-empire that I find pretty original, while also feeling reminiscent of the Sorcery books. A colossal amount of work has gone into preparing the ground for a big series – there are around 50 pages of rules, mechanics and introduction in a 152-page printed copy – and the attention to detail is convincing. Huggins has also used a variety of mechanics – codewords, tickboxes and time-counters – to create an environment that responds and changes as you explores it – which is where the reminiscence to The Seven Serpents particularly comes in.

Online the author talks of being deep into the first volume – and veterans know that when publishing a series, a gamebook author should really be using a formula like (estimated time of writing) x 2 + 2 years. But I think this is one that I will be following…

Speaking of open-world series, Dave Morris is talking of completing the Vulcanverse saga… I’ve been working today on a long series of articles on How to Write an Open-World Gamebook (Series) [link coming when completed!] since they’ve been requested plenty of times, and I haven’t even ventured into the Vulcanverse, let alone mapped them! Book of Legends 0, on the other hand, has been a nice little mapping project.

Humiliation and pride in SAGA

In Saga there is a lot to balance: stand up too tall, and your overlord may take umbrage at your pride. Vikings were exiled from their homelands over real – or perceived – insults.

Yet your own folk want to see a leader full of DRENG and decision: your DOMR score tracks your standing with the folk of your own settlement.

Making these choices is about more than impulsiveness. Save that for the battlefield!

A Recipe for a Better Brexit?

Can You Brexit Without Breaking Britain?

[amazon text=Can You Brexit on Amazon&asin=1909905917]

Authority: 53%; Economy 48%; Goodwill: 66% and Popularity 48%. With final scores like these, it seems as though I negotiated a middle-of-the-road success of my withdrawal from the European Union, although I did have stick my finger in the page when tossing an imaginary coin to decide a nasty last-minute leadership contest. My rival, the utterly unlikeable and deeply eurosceptic Colin Fungale, decided to rejoin the Conservative Party, you see, and my hands-off disregard almost backfired. That was when all my hard work in negotiating looked like it was going to become unstuck… but I figured that I owed it to the authors to see what would have happened if I survived the election.

And that’s pretty much the way this book works. In a playthrough lasting around four hours, my decisions were chiefly about which aspects of the negotiation I would personally oversee and which I could delegate to an unreliable cabinet. In the relationships between Foreign Secretary, Chancellor, press secretary and you as Prime Minister, Thomson and Morris are at their most satiric, maintaining a consistent distaste for the political class, touched with ridicule, pitched somewhere between Private Eye and Yes Minister! Trying to survive their bungling and backstabbing is the lightly comedic and fairly cynical part of the book, while the actual negotiations are heavily factual and purposefully realistic. This means that there are several rounds of briefings available to bring the reader up to speed, more or less useful depending on their political knowledge, but all rather a slog. Reading these tended to push me towards taking a compromised position on most issues, as I think was intended, but I had decreasingly less patience for these rather passive infodumps after the first round and made most of my later decisions by instinct.

And in this process of briefing and decision-making, the authors’ own position becomes clear. This means that the book, while allowing the reader to make choices, does have some recommendations about Brexit. For example, at the end of the whole drawn-out process, you open up your Brexit Deal to a vote in the Commons – a vote which is by no means certain in our own trouserleg of time. Choices presented to the reader are all realistic options, with few flights-of-fancy permitted, meaning that this is a very different type of gamebook to any adventure story. The book closes with brief predictions of the country’s future, tied to your ending scores, but personally I would have been very interested to see the effects of the hard-won policies illustrated in more detail – just as I would have loved to read of more of the national background. The media play a small part, but in general the entire book takes place entirely within the corridors of power, intentionally isolated from everyday experience.

Some readers have noted the cynical tone of the book, particularly in the descriptions and treatment of the electorate, but dismissive attitudes that describe your average voter as wearing ‘George from Asda’ and voting from ignorance are plainly a perspective of the character you are given to inhabit. Thomson and Morris are asking their reader to work with what we have all been given – an entrenched political class, years of international compromise and even the individual character of our current Prime Minister – to represent the odds that are stacked against the Brexit process, and that in itself is their commentary.

The structure of the book depends on periods of intense conversation, interspersed by rather ‘bare-bones’ mechanic passages that check for previous experiences or resolve loops. This complexity means that the reader can pass through three consecutive ‘checker’ passages at points, which breaks up the story significantly. There is little sense of time for most of the book, and suddenly you are told that six months have passed – or only six months remain. Certainly time is a well-marshalled enemy in this book: being forced to choose to engage in only some of the negotiations also intrigues the reader and invites a replay.

That said, this isn’t really a book that demands an adventurer immediately restart and begin again. If anything, I feel the need to breathe after reading this, and to engage with the current political debate to see how accurately I think Morris and Thomson have drawn some of the crucial issues. Can You Brexit is plainly written to engage and educate and, given the right sort of reader, I think it could be quite successful. However, you’ll need one old-school skill at least – a high stamina score – and probably be throwing your five-fingered bookmark into the book constantly. And will you be satisfied with the result? I’ve calculated the ‘best’ scores possible and traced an ‘optimum path’ and it’s bad news – the best outcome still includes massive compromise, the chance of everything tumbling down at the last minute and a disappointing lack of recognition. Who’d go in to politics, then?

Don’t expect this to read like an episode of The West Wing; don’t expect the chance to assassinate frustrating UKIP leaders. Perhaps in another political gamebook… This is all about doing your best with a poor hand – an attitude explored in too few gamebooks, regardless of their setting or story. It may make you smile, grimace or gasp in frustration – powerfully posing the question ‘Is this the best we can expect?’ See if you can beat my scores and, if the results satisfy you, please tell me. But better yet, take your recipe for a better Brexit and tell Mrs May…