Alea iacta est.

Make a MOTORING roll of difficulty 13…

Three years ago when I first contemplated a Steam Highwayman Kickstarter, there were options for creating custom dice over the internet, but all amounted to ordering hundreds at a time in order to reach affordability. However, since then new manufacturers and middle-men have appeared on the internet and I’m in the process of designing and receiving prototypes for custom dice to accompany my books.

Custom dice have been one of the most-requested additions to my Kickstarter campaigns…

My current plan is to offer 2 custom Steam Highwayman dice as a reward bundle with re-drawn colour maps at around A2 size – watch out for a post about those coming soon. This means that long-time backers can receive the new Steam Highwayman volume with or without the additions, and any new backers can order all three volumes simply as books, or as a complete playing bundle.

Estimating the costs for custom dice is particularly difficult, as it’s hard to guess exactly how popular they’ll be. However I’m hoping to offer some stretch goals that could upgrade these packages, such as a pouch to keep the dice in, as well as extra features for the maps.

Either way, these little bones roll evenly and have been powering me through a current playthrough. I haven’t decided whether these will be the version available to backers, but the more I rattle them, the more I like them.

Russ. Nicholson.

Who draws the Steam Highwayman? Well, for The Reeking Metropolis, I’m incredibly pleased to announce that Russ Nicholson will be illustrating our hero astride the Ferguson riding through the fog and murk of Steampunk London.

If you’ve been a member of the gamebook community for any length of time, you’ll know Russ. Not only did he draw Fabled Lands, my own inspiration for Steam Highwayman, but he drew the very first Fighting Fantasy gamebook, The Warlock of Firetop Mountain. In recent years he’s collaborated with gamebook author Jonathan Green, to complete the excellent Beowulf Beastslayer – which I whole-heartedly recommend, both here and in my Amazon review – and drawn the seventh Fabled Lands book, The Serpent King’s domain.

Russ reached out to me after seeing my online posts about seeking a new illustrator and expressed real excitement and interest in the Steam Highwayman project. The prospect of including his artwork within the my third book, as well as in the upcoming Kickstarter campaign, excites me enormously – as I hope it does you too.

This all adds considerably to the excitement of being able to offer original art and draw-in features as rewards for the SH3 Kickstarter. If you haven’t added your ideas to the reward survey, please let me know what you’d like to receive. So far there have been a few stand-out choices: lots of people are excited by the idea of large, printed maps and customised dice. More of this soon, but for now I’ll be continuing to refine and plan the Kickstarter campaign, as well as to write the second half of Steam Highwayman III: The Reeking Metropolis. The campaign is currently scheduled for 23rd January – 22nd February and you’ll be able to pledge your support and choose a reward very soon.

But back to the illustration. What I’ve always loved about Russ’s work is his atmosphere: whether illustrating monsters in dripping caverns or smugglers beneath a glowing moon, he has a way of creating a scene that you can return to again and again, to breathe in the salt spray or the reek or the smoke. Here’s one of my favourites from Cities of Gold and Glory (Fabled Lands II).

What I love about this is the depth of space, the scale of the natural world – something I think Russ really excels in – and the little figures so carefully poised – all in quick, ready penstrokes. You can ready secrecy, movement, danger – and perhaps someone looking on. There are caves up in those cliffs – cave which Dave and Jamie never wrote into the book and which you can’t explore, but which have always intrigued me. The sequence with these smugglers is brief but memorable, and all the more so for Russ’s contribution.

Here’s another – this time from Beowulf Beastslayer. It displays Russ’ famous filigree style, his skill with detail and also his skill with likeness. There are at least two members of the online gamebook community drawn into this, as part of their reward for Jon Green’s Kickstarter, and Russ has told me that he’s keen to do some draw-ins for my project too. So if you’d like to see your face featured as the Lady of the Burnt Rose or Lord Hadrian Beaufort, Chief Constable, you’d better be quick with your pledge!

What’s possible with a few strokes of the pen…

If you’re interested in seeing more of Russ’ art, why not take a look at the Facebook group celebrating his illustrations? And if you’re interested in seeing what he’ll do for Steam Highwayman, well, simply watch this space! I’ll be posting a few more updates about plans for rewards and the kick-off for the Kickstarter Campaign for Steam Highwayman III: The Reeking Metropolis is 23rd January, 7pm.

Steam Highwayman III Kickstarter Campaign Announcement

At last! Steam pressure is up, tyres are checked and the velosteam is prepared for the Steam Highwayman’s third adventure, Steam Highwayman III: The Reeking Metropolis. The Kickstarter campaign to raise funds for the illustration and publication will run from 7pm (GMT), Thursday 23rd January 2020, until Saturday 22nd February.

Over the next month, I’ll be revealing more about the campaign, including:

There’s plenty of time to have your say about what you’d like to see in the upcoming book, as I’m still writing it, as well as sharing your ideas about the Kickstarter itself.

So put the 23rd of January in your calendar – I can’t wait to share more of the project with you!

Want to find out more about what’s in Steam Highwayman III: The Reeking Metropolis? Head over to the dedicated page.

The Gamebook Ecosystem is Growing…

I’ve been spending time finding an illustrator to work on the internal art for Steam Highwayman III: The Reeking Metropolis, writing briefs and reference documents and leafing (digitally) through portfolios. It’s a tough job, as I’m having to build new working relationships and plan for a wide range of outcomes to a new Kickstarter. The affordability, quality and deliverability of the illustration is the primary concern of my campaigns, since I do my best to have the book written before hand.

One thing is clear – there are some great illustrators out there, ready and keen to work in gamebooks. Which is great, because the more gamebooks that are being published, of all kinds, then the more exposure the medium will have, and the greater chance of new readers discovering my own project.

And less selfishly, it’s plain to me that a high proportion of readers of choice-based fiction have dabbled in writing it too. Even if it wasn’t at school, like through my Write Your Own Adventure programme (which I used in class last week and will take to a neighbouring yeargroup on Thursday), there’s a good chance of your average reader of gamebooks being a hobbyist writer too.

Over the last few years I’ve met many of the people engaged in independent gamebook writing and publishing, largely based around the Fighting Fantasy fan community. Among them, Steam Highwayman Backer #5, Mark Lain, has today launched his own Kickstarter Campaign to raise £3000 to produce his gamebook, Mistress of Sorrows. Last year I enjoyed the first volume in what he’s called the Destiny’s Role series, and if you’re interested in reading more or in supporting the independent publication of gamebooks, why not head over to the campaign page to take a look? He’s working with some talented artists and seems set to fund in a very short time.

The Return of Steam Highwayman FUNDED!

225 backers joined the campaign
£6395 pledged
322 books ordered
5 pieces of custom art commissioned
159% of the funding target reached

So that’s good news!  I’m particularly pleased that in the final day of the project, so many of my previous backers returned to pledge for the sequel to Smog and Ambuscade.  This means that 100 of the 186 backers of my previous campaign have returned – a figure to be proud of – but also that I have reached 125 new backers since then.  Wow!

The total copies of Steam Highwayman gamebooks printed until now number fewer than 300, so by fulfilling these pledges, I’ll be more than doubling the presence of Steam Highwayman on shelves and coffee tables across the world.

We’ve also seen backers from around the world playing a significant part.  Australians made a particularly big contribution this time, with 11 backers pledging – 8 of whom are new to the project.  At this rate I’ll expect to see a dusty Ferguson velosteam cosplayer in the outback any time now.

The campaign may be complete, but the publication process still has a way to go.  My jobs for the next months (Aug-Dec) look like this:

– Complete editing (asap)
– Complete first round proofreading (asap)
– Commission interior illustrations (Friday)
– Contact WANTED CRIMINALs for likenesses
– Plan for backer input into illustration
– Produce edited draft 2
– Distribute draft 2 in sections to volunteer/backer proofreaders
– Complete further edits
– Produce illustrated draft 3
– Order and evaluate proof copy
– Produce final printing edition
– Order copies for worldwide despatch from IngramSpark printing hubs

I’ll also be continuing to be promoting my books in person at Steampunk events through the autumn.  Watch out here to find out what, where and when – and you can even choose to subscribe to my blog if you’d like to be sure you don’t miss out.  Should be something over there on the right on the sidebar.

So I’d like to express my gratitude to all of my backers and supporters.  Your interest, your pledges and your comments all the way through the project make it possible for me to keep going – I’m a words of affirmation sort of person, as my wife will tell you.  So let me encourage you!  If you’re considering publishing a book or crowdfunding a passion project, don’t wait for it to be perfect or finished or even totally ready.  It’s simpler than it looks and once people get an idea of why you’re excited about it, they seem to get behind you.

After all, who is the Steam Highwayman?  YOU are the Steam Highwayman!

Last chance!

One day left in the Return of Steam Highwayman campaign and we’re approaching 150% funding.  Would a sensible stretch goal be helping at this point?  I’ve stayed away from them so far in the project, but I’m starting to think that SH3 might see a whole lot more…

Anyway, there’s been some great interaction over on the campaign in the last few hours, with new backers joining overnight, particularly from the US, Europe and Australia.  I’ve updated a few FAQs – because they’ve been asked once or twice, rather than frequently – and added more keen backers to a provisional proof-reading list.

Thanks to everyone who’s stayed with the campaign – particularly the 90 or so repeat backers who came with me from SH1 and the first-day crowd.  That’s been really encouraging.  I’ve got a busy day ahead of me, but expect an update tomorrow night on KS and here as well.

Who is the Steam Highwayman?  We, er, are the Steam Highway.  Mans.  And womens.  We are them…

Two days to go!

In two days time my second Kickstarter Campaign will be complete – and fully funded!  In fact, the campaign is currently at 137% and more backers are still trickling in.  Where will it all end?

And what have I been doing?  Well, my daily task has been manually checking the several thousand passage links in Highways and Holloways.  That looks like this…

The temptation to over-edit has to be fought.  I’ve re-arranged one knot of roads, simplifying it to make navigation quicker and more straightforward.  This was one of the few criticisms about Smog and Ambuscade and, honestly, one I can completely understand.  One of the tricky things is that, having created the maps, ridden the roads and spent months writing the adventures, I can no longer trust myself as a standard of reading the navigation.  I know exactly where places are and have, like a homing pigeon, a certain sense of direction, no matter what passage I am reading…  So I’ll be relying on my playtesters in the next weeks to help me with this.

Tick, tick, tick, tick, scratch, flip, tick, turn, tick, flip, double-check.  Why on earth did I allow the book to reach 1500 passages?

Immediately after the end of the campaign I’ll be heading to a meeting with Ben to make a full plan for the illustrations, and after that will come my backers’ chance to have a say in what gets drawn.  So, expect several more posts in the next few days!

Three days to go!

Three days to go on Steam Highwayman II Kickstarter!  The campaign is almost complete and has been a great development from last year’s campaign.  As I wrote previously, the project has now moved on to be mainly supported by readers and would-be-readers of the gamebook.  I still count a few faithful friends and family members amongst the 188 backers to date, but in fact I’m now making new friends through the readers of Steam Highwayman.  Gamebook collectors and enthusiasts like Ben Roberts, who seems to have developed a strange idea that the Steam Highwayman is really a gourmet in search of the perfect pork pie, and Stuart Lloyd, a critic, writer and fellow tutor who always provokes me to think about the boundaries between learning and play.  Then there’s Dave Morris, who twelve months ago was a distant and admired hero, but has now become a faithful supporter of the Steam Highwayman project, and Jon Ingold, whose 80 Days did so much to inspire me to get on and produce a text adventure.  At the Suffolk Steampunk Spectacular, hosted by the Long Shop Museum at Leiston, I was greeted by Dean Allen Jones, already familiar with my work and keen to buy another copy, having given his first away to a hungry nephew.

And that’s not all.  Do you like an occasional graph?  I like an occasional graph, but not too late in the evening as they keep me awake.  This colourful little google-powered histogram shows how the backers of The Return of Steam Highwayman are distributed around the world!  I’m looking forward to the completion so that, once I gather addresses, I can make myself a shaded world map (again, google-powered), but even now I am enthralled by the beauty of distribution.  If you’re canny, you’ll be able to identify your place in one of these bright bars: Ben Roberts, backer #1, you’ll be at the foot of the long blue one…

I did try creating a scattergraph which correlated repeat backer’s SH2 campaign backer number with their SH1 campaign backer number, just to see what sort of result I’d get.  Mark Lain managed to bag spot number 5 both times, which I know tickled us both, but otherwise there was no sort of pattern at all.  But that’s why you whack data into a graph, isn’t it?  To interpret bare facts into something for those visual processors we have.  I’ve always been a thinking-by-drawing sort of person – making maps, plans and designs was my idea of fun from childhood and if I could get away with doing it full time, you bet I would.

Enough rambling.  A big thanks to everyone who has joined the project in the last few weeks – you’re very welcome and I really look forward to getting to know you better as the books keep coming…

 

New heights!

Something fabulous has been happening over on Kickstarter…  My first publishing and gamebook project last year raised around £4700, partly thanks to the generosity of friends and family who wanted to see my work in print and several of whom gave far more than the suggested pledge.  In all, 189 supporters joined the project.

But this time, things have been different.  Around 85 of last year’s backers have returned to order the sequel and almost a hundred new backers have joined in – and with a far smaller number of family and friends, the project has now raised more than £5100 towards the publication.  This is very exciting for me as the project is really standing on its own merits now, appealing to readers on account of the recommendations of genuinely-interested advocates (which is why I prepared the new image above) and on the strength of Book I’s reputation.

This bodes really well for the ongoing project.  With each volume I write, there will be an increasing number of readers who return to see the next book published – I hope – and the work will increasingly do its own publicity…  Every now and then when I discover a mention of Steam Highwayman out in the wilds of the internet, my heart skips, like when I saw it on the front page of Demian Katz’s gamebooks.org – and if you haven’t visited that amazing labyrinth of dreams, head over there and find out about all the gamebooks you haven’t bought or read yet!  Demian is a librarian (I believe) and a backer of book 1 and has a lot to share with you about the workings of choice-based fiction.

SH2 Cover Reveal

It’s a great day here at Steam Highwayman tower: fully funded this afternoon and Ben delivered a finished cover too.  I’m really pleased with his work and very proud to be able to share it with my kickstarter backers.  It’s been a complex cycle of brief, editing and work-through, but I reflected earlier that without Ben, my own image of the Steam Highwayman, as well as the look of the whole project, would be entirely different.  I’m so grateful to be able to inject a fresh look into Steampunk by partnering with him, as well as receiving these excellent book covers that turn heads wherever they’re seen!

This is quite a turning point: as I update the Kickstarter campaign and Facebook pages, I hope that this cover will attract brand new readers, backers and fans.  I mean, you shouldn’t judge a book by its cover – but we all do, and if it’s one of Ben’s, why worry?