What makes an author?

I filled my second planning book for Steam Highwayman: Princes of the West last week. Broaching a new notebook is a lovely feeling, isn’t it? So I’ve included a shot what my plans currently look like here – illustrating the 79th quest, the Smugglers of Appledore.

It’s hard work, frankly. I’ve reached around 1100 passages (something like 130k words in total) but normally only get one or two good writing sessions in a week. It would be great to ignore all my responsibilities and simply focus on the book, but I’d end up very hungry, with a sad wife and three crying children…

So I have to slog on! When asked by a young fan recently about the skills needed to be an author, I was able to quickly answer – patience! Determination! Self-confidence! I didn’t say anything about spelling or word choices… In fact, writing a gamebook series is a very skill-heavy task – you need a wide range of skills – but right now, it’s the ability to keep going that is of most use.

This chart shows you where I am with the draft. The big recent drop was me taking the hard decision to remove the sea… The Steam Highwayman will still be able to be a smuggler, but largely by moving things around on land and participating in one-off missions over the sea, rather than having a large sandbox sea module. I would simply have bloated the book beyond what I can be sure I’d finish.

That said, I recognise I have far more stamina for a project of this scale than I used to. I get tired after three hours of planning and writing, sure, but I know I can keep going and would be happier doing more sessions in a week. At this stage of working on my first book, I collapsed and gave in, said ‘It’s good enough!’ and prepared to publish. This time I can’t afford to do that: I want to do justice to the subject, to my readers who are expecting a really quality adventure, and to myself. I’ve got a lot better at writing mechanics and gameplay, and I want to edit and playtest this volume far more carefully than the previous ones.

So since I will be taking some time off with my family over the next months, it looks like it won’t be early in 2025 that I manage to Kickstart Steam Highwayman: Princes of the West. Patience and determination needed all round: if your PATIENCE is 14 or higher (adding 1 if you possess another open-world gamebook series), then turn to 2025

You old rogue, you.

Go on, Steam Highwayman. That’s what you’re all about.

Today I’ve been working on the main quests – more about those soon! But to fill up time I’ve just been ‘colouring in’ a few of the many ambushes in Princes of the West. There are so many rich people to rob and so many poor ones to help: sometimes, the simplest actions are the most Steam Highwayman-ish.

Today’s count: 901 passages complete (95525 words), 31 passages written today (4506 words), 2152 links in total so far.

Hard-to-Find Farm Might Be Typical…

The real Hard-to-Find Farm with Shire Horse

I’ve been thinking about how someone meets Steam Highwayman. It’s not through a suggestion on Kickstarter anymore: it’s by reading or watching about it online through a blog like Dave Morris’s Fabled Lands or the recent playthrough video by Lone Adventurer. When I was personally recommending the adventure, there was a simplicity about promising people a particular kind of experience – but the problem was, that the experience I wanted to share was my own solo roleplaying adventure from my very specific experience and knowledge.

For example, the map of Smog & Ambuscade is burnt into my cortex: I can draw it by heart, and know exactly which direction to turn at any junction. The other day I took my family for a summer evening drive through Steam Highwayman Country: Handy Cross (second, minor, exit on the roundabout when driving west on the M40), down to Marlow, across the Thames, through Bisham, up through Inkydown Wood, past Furze Platt, into Maidenhead and, actually, on to Windsor, all by memory and without reference to a real-world map, satnav or even my printed book map. It helps that I rode these roads on my Yamaha back in 2008-2012 – the road to Windsor particularly for my continuing teacher training frequently hosted there.

But the map I first provided in Smog & Ambuscade proved harder to use than I hoped. That was one serious reason for drawing the big A2 maps that I sell as part of the Touring Guide: clearer, larger-scale mapping with better labels.

Yet even armed with a good map, I realise that it is quite possible to explore Smog & Ambuscade for some time and not feel that you’ve got stuck into an adventure. Yes, it is an open-world gamebook, populated largely with shorter quests, and yes, it’s a roleplaying experience, in which the imaginative adventure of experiencing the world is a big part of the payoff, but when people have complained that there isn’t enough to do, I have to listen. It’s a tension in the design and planning that I’ve tried to deal with in the following volumes, but it’s not simple. And Smog & Ambuscade was the first time I did anything like this – someone charitably described my writing as ‘improving in game design’ over the course of the first three volumes.

That’s why I’m working on a hint sheet – or achievement list – or something between the two. A prompt of all the adventures that are hidden inside the relatively slim volume of Smog & Ambuscade, to whet the appetites of the newer reader and perhaps even to challenge the veteran. I don’t mean to provide full solutions or complete spoilers, but light walk-through or directions, to provide work-arounds to compensate for an unintentionally challenging level of difficulty.

Another option I’ve considered is to make a full revision of Smog & Ambuscade – correcting all known errors, of course, but also improving the gameplay with better signposting, eliminating loops, deepening quests and updating mechanics to stay in line with the newer volumes. But since I’m still working on The Princes of the West and will have two more to write after that, I think it might be premature. Instead I wonder about completing the series and then creating a fully-revised and expanded version of Smog & Ambuscade – and perhaps even revising the other books – before publishing a limited run as a collector’s hardback edition, as well as updating the standard print-on-demand paperbacks.

I wonder what my most-faithful readers think. Some are more aware of the problems and issues within my writing than anyone else – and yet are gracious enough to focus on the good points and encourage me to keep going. But, honestly speaking, is the first book a poor spokesperson for the entire team? I’ve been re-reading Smog recently and feel that it has some of my freshest, most original writing in it, although it is probably the book that needs the most patience.

The hint sheet looks like it’s going to be a large piece of work in its own right, though. I’ve only got through about 30 passages of the book and I’ve had to write three pages of notes… Here’s a taster:

Have you…

Built a hideout in High Wood or Windsor Wood?

Earnt some coins playing the piano?

Exacted vengeance on a rich playboy at Boulter’s Lock Hotel? (requiring all 3 published volumes)

Won the Spenser Cup?  (A Great Deed)

Spared a mysterious Coal Board official?

Encountered Mistress DeFancy?

Shown charity to a poor haulier? 

Been rescued by a nameless old woman?

Found Hard-to-Find Farm?

Gained a smattering of Legal Knowledge?

Crossed Cookham Weir?

Repaired a riverside skiff?

Befriended Madame Juste?

Sabotaged the railway?

Followed a rainbow to its end?

Broken into Cliveden greenhouses?

Travelled a narrow way through Boyn Hill woods?

Defended a road convoy departing the Golden Ball?

Befriended Wellesley Garman?

Taught some tax collectors a lesson?

Hunted deer in Heath Wood?

Robbed Coulters Bank?

This Intriguing Cornish Cove Inspires Underwater Steampunk Adventure…

How was that for a clickbait title? Did I do it right? Ridiculous headlines are everywhere now – A Peaceful Town Just 1hr 30mins from London Where Every House is Grade II Listed. Are these generated for us? Do the ones you get suggested look anything like that? Similar grammatical structure and differing content?

I saw a meme the other day that contrasted Google, the search engine of the noughties, which presented the contents of the internet, with the modern Google experience, that offers you some sponsored content, some where-to-purchase options, a ‘personalised’ suggestion and then finally what can actually be found out here on the internet. And it has contributed to a feeling I have that the internet is like this generation’s Tower of Babel… An almighty achievement of humanity striving to be like gods, communicating effortlessly together to do business and build to great heights.

But you know how that story ended. And I wonder if we’re on the cusp of something catastrophic, when all that we have begun to take for granted – functional supply lines, and a network of energy and information and commerce – gets tangled up by the complexity of the very system we have collectively created. The internet is chaotic and all the systems of distribution and communication that depend on it are efforts to impose order where there is no real underlying order. Like waves on a vast ocean – patterns that exist when you look for them, but overlaid on a mass of movement in a thousand directions.

But that wasn’t what the title of this post led you to think about, was it? That was merely my slightly gloomy musings on late-stage capitalism expressed. Because I also have to admit that the internet makes my career as a writer possible. Clearly, I can write and publish on a website and you can read this – and remote print-on-demand and storefront services get my books manifested from digital to physical and in your hands. But also in the actual writing stage. It looks a bit like this.

Here’s Roward’s Quay, just north of Chapel Point, south of St Austell on the south Cornish Coast. Months and months ago, when I was building a coastal map that would allow the diversification of the Steam Highwayman’s portfolio to include smuggling, I came across this tiny inlet with an intriguing name on the 1892-1914 OS 25inch series published by the National Library of Scotland. If you’re a regular reader, you know how much I love these. So I thought, yes, why not? Most of my interaction are small towns and fishing ports, but I’m going to need some interesting coves and cliffs for putting illegal cargo ashore. Roward’s Quay is in!

Fast forward to today, when I’ve been writing in East Ham Library and set myself the theoretical target of completing Barnstaple – the town in north Devon I’ve been populating with quests, sub-locations and so on. But something drew me to fill in a gap as I scrolled through my draft – this happens a lot – and I decided I’d visit Roward’s Quay.

The power of the internet is that not only can I access vintage maps, but modern ones – including satellite imagery like this drawn from Google. There are houses on Roward’s Point now – but you can see that little rectangular cove there still, isolated and perfect for a small boat putting contraband ashore. I wonder if anyone has posted any photographs?

Here’s Chapel Point from the South-West path, just north of Roward’s Quay. Hmm. Enchance 203 to 608.

Aha. Deckard, eat your heart out. Mr Darren Walden posted this image of seals hauled out on the shingle in February this year – 2024. Quite a fresh picture by Google Photos’ standard. And not only can I see the cove and better imagine exactly what it might be like to come ashore at the dark of the moon, but also I’ve got a brand new piece of information: seals like to haul out here! I think these might be Grey seals – but I am far from an expert. They look like nice content. Perhaps their barking could give you away to the Constables? Perhaps you could hunt them for their skins… Or is that simply a leftover piece of Saga I feel compelled to include.

Hang on. I’ve actually got two sea maps to write for Princes of the West. One on the surface and one… underwater. I’m unsure if this is going to make it into the final edit and I might actually hold it back as a stretch goal for the Kickstarter. But steampunk = submarines and has ever since Monsieur Verne… I recently gave Nemo’s Fury a read and was certainly prompted to try my own version of a submarine – or ‘nethundical’ adventure.

So what will you do at Roward’s Quay underwater… Imagining that the sea is clear enough to see through. I’d better include two new items (oh no! Not more items!): a diving suit and a harpoon. Excellent.

Perhaps this is classic feature creep, but I’ve also learned over the process of writing Steam Highwayman that I have to indulge my imagination at times: these can be some of the most fun-to-write and most original sections in my gamebooks. Readers like the random stuff – I had feedback a while ago about someone enjoying becoming a sky-high sous-chef in Highways & Holloways. And I need to write it, not simply the mechanical stuff that is more about balanced gameplay, to ensure I still enjoy myself doing this.

So I’m thinking that the undersea section of Princes of the West might total around 200 passages and they have some neat mechanics just for them. That makes about 25 pages or 20,000 words, which . A gamebook of 1522 passages or 276 pages (like The Reeking Metropolis) costs £6.46 to print at present. 1722 passages or just under 300 pages increases the print cost by 5.9% to £6.84 – but not shipping or handling fees. Seems like a classic case of increasing the core product’s value to all backers – something that good crowdfunding campaigns need to focus on, rather than adding on extras that only work to sap energy from the main outcome.

What do you think? Risky? Perhaps I’ll write a few underwater passages, plan a network and leave most blank. Then backers can also suggest content, if they really want to get deeply involved. I can think of at least one who would – Mr Sennet? Or is this a distraction?

Current progress is around 700 passages completed, by the way.

Delemand the Bull

Why should you buy my next Steam Highwayman adventure (when it’s finished)? Because you get to participate in a cattle auction!

Delemand the bull is one of my favourite sequences in The Princes of the West. It’s one of those stories that has swollen to fill twenty passages or more without even testing me. You can hear a rumour in one of several pubs about a farmer forced to sell his prize bull to pay his taxes… and then take it from there. Go see Ralph Chambercombe for yourself and try to help him out? Head to the cattle market and watch the auction? Bid for the bull yourself and squander your hard-won, er, hard-stolen cash on a pedigree breeder that you can have absolutely no use for and then use him to terrorise those who deserve it?

Gateridge Blackjack X545, 3-year-old pedigree Aberdeen Angus sold by JA & PE Dickinson of Market Harborough at Melton Mowbray Market Cattle Auction, 28th February 2024

There was an oversize bull in Cities of Gold and Glory, my favourite of the Fabled Lands books, famous for his massive stamina and the hilarious response of the farmer should you ever defeat the bull in battle. Was there even a Russ Nicholson illustration? (Just checked, and, yes there was, and the original brief by Dave Morris has been recorded too. Can’t find my copy though, so any really keen reader is super-welcome to add one in a comment.)

When I was twenty-two and qualified as a teacher, but yet to accept a paid position, I spent about six months on the dole in north Leicestershire. I went to collect my weekly benefit from Melton Mowbray Job Centre, on a Wednesday. Which was market day. And market day in Melton Mowbray is still a real market. One week, I went into the cattle auction, and watched as the followers of a dairy herd were sold off, some at bargain prices that I still remember. And then the final sale – the bull.

He was an Aberdeen Angus, as many dairy bulls are. His calves by all the various mothers are of secondary value to the milk they demand, but as Friesian/Angus crosses, their carcasses have more meat and are worth more. Although this was fifteen years hence, and I understand that there have been a few changes in dairying since.

Anyway, I had been helping a neighbour pasture and stall her fourteen Angus in the previous months, including one tragically short-lived but very highly-bred (inbred) young bull we called Ebenezer. My neighbour, Anne, needed a name beginning with E to match the pedigree line, and I suggested Ebenezer because I had got into cattle after she asked my dad if he could spare a son for a short while every day for three weeks to help a calf stand and relearn to walk. He had been born weak and then caught a cold and was shuffling around his stall with his rear legs extended and his front bent – essentially scraping through the straw on his knees. Anne had had one of her own knees replaced recently and the other was due for surgery, so she wasn’t really up for lifting a forty-kilo calf to its feet. So that was my job over Easter.

Sadly, Ebenezer, though genetically valuable, was a high-risk investment. His inbreeding had weakened him and when he was autopsied, the cow coroner discovered that he had not enough stomachs, and thus had never managed to gain enough nourishment after weaning. Poor thing.

The bull I saw sold at Melton Mowbray sold for a colossal amount of money. I saw a Jersey cow and her calf sold for £700 together a short while before, but the bull made something like £100,000.

Cracking progress on Steam Highwayman IV

What is a good day’s work on Steam Highwayman IV like?

07:00 – Get up, get dressed

07:30 – Eat breakfast (black pudding, beans, toast, black coffee)

08:00 – Take daughter on the bus to school

08:45 – Drop daughter at school and speak to teacher about her excellent reading skills (daughter’s, not teacher’s)

09:05 – Arrive at library and settle in

09:30 – Write. And eat a packet of crisps, an apple, two Tunnock’s bars, a chicken sandwich, drink a flask of hot chocolate and a large bottle of water as I go. Sort of elevenses…lunch…snack…keep going

14:30 – Stop writing and shake off the daze

Result? A new page on my website and around 3000 words of the book drafted.

A slice of my progress spreadsheet

Steam Highwayman IV progress

Does that sound as if it is written from personal experience? Ha! Sleepless nights and runny noses are a bigger part of my life as a father than ever before.

Three years ago, when snow lay on the ground and my daughter went outside with the cry ‘Dig, dig!’, my last Kickstarter for Steam Highwayman III was still in progress. It feels like far too long since I rode that particular pony… But then two years or so developing a Viking-themed adventure will do that for you.

Steam Highwayman IV: The Princes of the West has just reached 40,000 words in draft. That’s about 4/15 complete – call it a bit more than 25% written. That’s taken me 30 writing days, spread over a complete project length of 122 days, although I began planning looong ago. Even back when there was snow on the ground and my daughter spoke in mere monosyllables.

What are the standouts for SH4? Well – the interplay of several key characters, their rivalries and power-play is one. I committed to that with the plural ‘Princes’ back when I drafted the titles of my six book series in 2016… But Cornwall is proving excellent fun to write. I’m also seriously considering adding submarines.

The map for SH4 is wonderful. I’ll draw up a giant one, like I published for SH1, 2 and 3, and probably some smaller, regional ones too.

Humiliation and pride in SAGA

In Saga there is a lot to balance: stand up too tall, and your overlord may take umbrage at your pride. Vikings were exiled from their homelands over real – or perceived – insults.

Yet your own folk want to see a leader full of DRENG and decision: your DOMR score tracks your standing with the folk of your own settlement.

Making these choices is about more than impulsiveness. Save that for the battlefield!

Vecht, Wihtred and Lodia

In Saga, there are Kings and rulers scattered everywhere. This one, King Wihtred, rules the Island of Vecht, just south of Bretland – at least for the time being…

One of the pleasures of writing from a Viking perspective is trying to create names that sound or feel right – sometimes using combinations of old Norse, or translating toponyms, or making intentionally rough transliterations of the oldest names I can find for places. Some names are recorded, of course: the Suthreyar, the Northreyar, Jorvik and so on, and I find magical. Suthreyar in particular is very funny to me – I’ll have to write about it again.

I could never produce something actually accurate, but place names are always a mish-mash of different languages and cultures anyway, so all I’m aiming for is a map littered with beautiful sounds, which, if you think about or investigate, turn out to make some kind of sense. Any historians or linguists among my readers are more than welcome to stick their oar in!

Interested to hear more about this gamebook project, coming in 2023? Find out here. Haven’t seen the longer sample? Try this.

A New Book coming very soon…

Watch this space! I’m very excited to be able to announce an imminent publication from Sharpsword Studios. This one makes me very proud – and it’s quite different to what you might have read here on my site or in my gamebooks before.

Is that intriguing enough? I’ll be able to spill the beans in just a few days.