Millwall and Boaty McBoatface

I took a trip along the river to Millwall yesterday, actually planning to ride the Thames Clipper with Teo and Sam to the little-used Masthouse Terrace pier and then walk up to Mudchute Farm to feed old carrot batons to the sheep. We did manage all that – and more – and the children enjoyed the boat ride, as they always do. We even nabbed the port quarter seats and Teo got to watch the ‘man doing the boat-rope’, which is her highlight of any river trip.

But while checking the route on Wednesday evening, I spotted that we’d pass a very special guest moored at Greenwich, just opposite where we planned to disembark: none other than Boaty McBoatface herself – the British Antarctic Survey’s Sir David Attenborough.

What a beautiful big red beast she is! She looks like a playmobil toy for giants: cranes, hatches, turny bits, derricks, radar shrouds, seven decks tall (looking like eleven stories or so alongside the flats on Greenwich wharf) and a fabulous crow’s nest / whale-spotting post out the front. I can just see an ice-spotter muffled in some chunky Snow Goose parka featured in the next BBC Frozen World II under helicopter shot.

I found myself getting very excited and did my best to share the enthusiasm with Teo (two and a quarter) and Sam (nine months). Perhaps one day we’ll all be aboard her, I told them. Maybe you’ll be working as an animal specialist and I’ll visit you. Maybe we’ll see the ice together…

Just to make the appeal stronger, she (the ship) has the home port Port Stanley – Falkland Islands emblazoned on the stern. The Falklands have to be one of my most-desired spots in the world to see – I have very few – and I once did fairly well in interviewing for a teaching job there. But life turned another way and Teo and Dam are the result of that.

Still, I felt like if there had been an invitation, Teo, Sam and I could have swung aboard up some boarding netting, taking hot flask, nappies and snacks, abandoning the mundane double buggy aboard the clipper and happily stayed aboard this fabulous vessel until she next docked in the Falklands, next stop, the ice of the Antarctic! I recognised the glamour of adventure and, nowadays, that rare thing, of a genuinely exotic sea voyage. Some lucky person will be boarding Boaty McBoatface tonight, or this week, and doing exactly that.

And the accommodation looks fantastic. I’m sure there would be space for a family with two small children in comfort.

The spot is also precious to me because Masthouse Terrace pier projects onto the Thames from the Great Eastern slipway – the launch site for Isambard Kingdom Brunel’s Leviathan, which features (briefly) in Steam Highwayman III: The Reeking Metropolis. The remaining timbers of the launch ramp are not that impressive by themselves, but if you think that the Great Eastern had a gross tonnage great than the fine Boaty, and was approximately twice as long, then you have to realise how she would have dominated Millwall reach just as dramatically as the polar playmobil set does while she is still moored there.

The Ferry pub, a moment’s walk from the pier where we disembarked, did not make the cut: I limited myself to one pub per locality in The Reeking Metropolis. But it is old, positioned at the bank where the ferry to Greenwich beached for seven hundred years or more – and that ferry is a crucial crossing in Steam Highwayman III.

And I love the river. Since I moved to Marlow in 2008, I’ve grown to know the Thames and to value it for one thing most of all: the appearance of the river can change, boat designs come and go and the city all around is built and demolished over and over again. The course of the river itself has swayed backwards and forwards across the London gravel since the last ice age, I read, swamping mammoths and Roman wharves and chemical factories. But the smell of the river – the brackish estuaryness of the tidal Thames and the sweet siltiness brought all the way down from the West – flotsam and chalk and silt and tiny countless fish eggs from Steam Highwayman country and beyond – from hills that I’ve known and walked, rained that I’ve ridden through – the smell could convince anyone exactly where they are in the world. Stand at the riverside, or better yet, on the foreshore, and close your eyes and breathe deep and you might know the same sensation – exactly the same – as a man walking the banks in Brunel’s age, or ten thousand years before.

Every Book Needs a Map

And this is my best attempt yet at drawing out a legible, useful and atmospheric map for The Reeking Metropolis – out by the end of the year.

One thing I love about maps is the density of information – but that is also one of the things that makes them hard to create! This is very heavily based on the Ordnance Survey 1885-1900 One Inch map of London, available online courtesy of the National Library of Scotland. It’s not a copy or a screenshot, but a digital tracing, with my own exaggeration of the most important routes through the city for a desperate velosteamer.

It also includes my first attempt at using icons for several of the most important locations. Yes, I did begin with the pubs (which are almost completely written).

I had made a few prior attempts, but this seems to work because of the negative space around the irregular city ‘blocks’, which indicates the main roads and gives an impression of a much more complex city. Once again, like with every volume I’ve written so far, I’ve realised that I could have chosen a much smaller area for the reader to explore and still had a jam-packed book. So be it: I guess everyone writing open-world gamebooks (all 2/3 of us currently?) must feel like this. @Paul Gresty? @Oliver Hulme?

Anyway, I’d love some feedback from readers of Steam Highwayman. What works for you with the current maps in Smog and Ambuscade and Highways and Holloways? I’ve received some criticisms that these need more labels. Do you agree? Does every location – small and large – need to be identified on the map? Is that what you want in a map? And then, if you’re a backer who pledged for the large maps, do you feel the same? Please give me your views. Perhaps you have some specific critiques of the map above – or something that you think has to be included?

Two Weeks to Launch

It’s only two weeks until the Kickstarter for Steam Highwayman III: The Reeking Metropolis goes live! In 14 day’s I’ll be sitting here at my laptop, excitedly watching as old friends reappear and new backers (I hope!) discover the joy of adventure as a free-spirited Steampunk hero.

Kickstarter is always changing, and one new feature is the ability to watch upcoming projects! With this in mind, I’m very happy to share the link for the campaign. If you choose, you can be notified the moment the project goes live (currently scheduled for 7pm GMT, 23rd January), and you’ll have the best chance of bagging one of the strictly limited reward levels… I’ve had to limit the number of draw-ins (when a backer can be drawn into the illustration) after talking with Russ.

Russ and I have been enjoying our recent preparing for the interior illustration. If you’re interested to see some of the references we’ve been discussing, you could do far worse than to take a look at his Gallery Website – particularly this post which features lots of gamebook art from the 90s and the images I’m reposting below.

These have a real moody Victorian flavour – just what I’m looking for, for The Reeking Metropolis. This won’t be an exact example of what will be inside Steam Highwayman III, but they were some of the images Russ shared with me when expressing interest in the job. Do explore his site some more and enjoy his fabulous world-building which so complements the series he has illustrated.

Next week I’ll be providing some sneak previews of the rewards and backer levels I’ll be offering – so don’t go far! Remember – YOU are the Steam Highwayman!

Nethundical Adventures

Duty Vessel by Vadim Voitekhovich

I’ve been writing the Steam Highwayman’s encounters and adventures with His Imperial Majesty’s Nethundical Corps over this weekend: nice to broach an original subject. Steampunk submarines are their own subgenre, chiefly focused around different interpretations of the Nautilus from Jules Verne’s 20,000 Leagues Under the Sea. However, Vadim Voitekhovich’s interpretation of a steampunk sub is much more to my taste than the baroque, pointy sort of thing I often see. Like his airships, Voitekhovich’s subs are weighty, bulbous, and curiously animal. It’s something like this that I imagine moored in rows off Deptford Creek, just along from Greenwich, where moonlit launches carry troops and supplies out under the cover of darkness.

If you haven’t come across Voitekhovich’s work before, do look him up. His particular perspective has crept into Steam Highwayman in all sorts of places: particularly his street scenes, his steam road vehicles and his juxtaposition of old and new. There’s also something reminiscent of Sean Tan’s fantasy cities and technologies, such as drawn in The Arrival, in his work. He’s a sought-after painter as well as a military re-enactor, so no wonder his images have such realism.

But back to my own work: The Reeking Metropolis has been paused for a few weeks while I started a new job (as you can see from this graph) but a combination of deep thinking and reading some other gamebooks has spurred me on to create some new, steamy, and really original content for the book. I’ll be disappointed if I’m essentially just redrawing a Victorian London, so things like the invention of a submarine navy are helping me stay excited about such a long project!

At Fighting Fantasy Fest III (which I attended a few weeks ago, and which still deserves a write-up) I picked up several gamebooks, including Oliver Hulme’s Valley of Bones. I’ll produce a full review sooner or later, but it’s the first of the books from FFF3 I’ve been working through and it’s given me a lot to think about. Like Steam Highwayman, it’s written in homage to Fabled Lands (or to rip it off, as Jamie Thomson joked when he saw us side-by-side) but there are many differences. Reading someone else’s parallel take on an open-world gamebook has really helped me to see what is special about Steam Highwayman, and what I love about it, so thanks to Oliver for that extra burst of semi-competitive enthusiasm!

A Cover for The Reeking Metropolis

I’m very pleased to share the cover for Steam Highwayman: The Reeking Metropolis. This gorgeous digital painting by Piotr Jamroz takes Ben May’s concept of the Ferguson velosteam and the mysterious, tricorne-wearing hero, and develops it in a darker, more smoky direction, perfectly suiting the atmosphere of the third volume of the adventure.

I discovered Piotr’s online portfolio a short while ago and he expressed a real interest in creating this cover. We spent some time refining the brief and agreeing terms and he set to work with a will. In another post, I’ll write in more detail about the process of editing and refining the cover, but let me say that from Piotr’s very first sketch, I was sure that I had the right artist for the job.

There is a back portion to this cover too, but you’ll have to wait a while before I release the full image…

You’ll probably ask why I have a new artist working on the cover. Sadly, Ben hasn’t had the availability to feel that he could do justice to Steam Highwayman III this year, simply due to his other commitments. Instead of trying to find an artist who might create a perfect style match, I decided that a new look would complement the first two volumes. Piotr’s done that really well.

Three books – one adventure!

I’ll announce dates for the next Kickstarter Campaign soon, when you will be pledge to fund your copy of The Reeking Metropolis, as well as for some other goodies I’ve been preparing. If you’re worried about missing the boat, simply subscribe to my blog here or like the Steam Highwayman page on facebook. So, until then, YOU are the Steam Highwayman!

SH3 Progress

You know I love a graph. Here’s my interactive record of Steam Highwayman III: The Reeking Metropolis as a draft. I have to track which sections are reserved or complete – or partially complete – on my spreadsheet as I go along, so graphing it is a natural development. Maybe it’s procrastination too.

The graph will be live on this post, also on the new SH3 page on this site, which at the moment looks pretty bare.

I’m hoping to finish a draft by the end of the summer. And that will probably be 1500-200 passages in length.

If you’re interested to see what other sorts of things I write, I posted a sci-fi short story earlier, set on the moon. I wrote it a few months ago and I’m pretty pleased with it.

Feed those birds, Steam Highwayman

Smell the oil, the coal-gas and the hot metal once more: the Steam Highwayman is heading for the Reeking Metropolis itself – London.

I’ve been working on the navigational network that underlies Steam Highwayman III. I drafted a map and began on numbering it some time before Christmas, but now I’ve started the dog-work of creating the passages and links that tie all that movement together. Creating an explorable city is very different to adapting the country lanes and villages of Buckinghamshire for a map. Some areas need to feel like dense networks of streets, but I don’t want the reader’s journey through them to feel slow or boring, so there have to be some short-cuts, timesavers and asymmetrical routes to keep the movement interesting.

I’m using the excellent National Library of Scotland’s georeferenced archive of OS maps that I’ve blogged about previously, but I’m imagining some differences due to the departure point c.1785. For a start, ‘Regent’s’ Park is right out. Queen Maria’s Park seems a better fit for this timeline.

But what these maps really offer is the detailed alternate world of a London that has almost disappeared. Mews, old watercourses, slums and old bridges… The site of the London stocks (that’ll come in handy) and old Devonshire House…

Some of it is unchanged, of course. So as I was detailing a movement along Upper Thames Street from London Bridge to Blackfriars Bridge, not only did I realise that I should include a quest engaging with the Royal College of Arms, but that I also needed to give St Paul’s its place.

There’s only one melody that says ‘St Paul’s Cathedral’ to me. Not ‘Zadok the Priest’, not even ‘Jerusalem’, but the Sherman brothers’ ‘Feed the Birds‘.

Now what sort of self-respecting Steampunk would miss the chance to check on that old birdwoman and buy a bag full of crumbs?

Well, at this rate it’s going to be a long, detailed and intensely-researched book.

Great.

Tomorrow at Dragonmeet

Tomorrow I’ll be at Dragonmeet in Hammersmith, selling and signing Steam Highwayman: Smog and Ambuscade, as well as accepting pre-orders for Highways and Holloways and Write Your Own Adventure.  Dragonmeet has got a reputation as a really lively, friendly convention, so I’ll be spending some time a-wandering around as well as meeting people on my author stall.

I’ll be with several other authors in the demonstration room (first floor), rather than in the trade hall. Will I still be able to make sales?  Who knows!  I’ve only got 13 paper copies of SH1 in stock currently, so I’ve created some nice paper order forms for buyers to purchase copies once these run out – or pre-order copies of SH2 and WYOA.

I know that several other Gamebook Authors are going to be there, including Jon Green and Ian Livingstone, downstairs in the trade hall.  I’ll also be keeping an eye open for others drifting around and plenty of the region’s board game developers are booked in to.  Watch out for a couple of Facebook Live sessions as I keep myself entertained…

Lines on Highbury Field

The pace of circling runners has now stopped,

Their anticlockwise ringing of the hill

Completed for another Saturday.

Instead the calls of coaches to their boys,

By name, by numbers printed bright

On neon jackets, home strips, away strips

And the thud of leather on leather, the thud

Of childish pleasure in the swinging foot,

The leaping leg, the spring, the catch, the cry,

And sliding tackles scuff the turf with scars,

The boyish shallow trenches of the wars

They live to fight.  For disappointment lasts

But fragments of a minute, not so long

To sour a day as it can do for men.

Instead, with every burst of rivalry,

Each charge up the touchline, each desperate chance,

The game stays living, changing, bright and sweet

Like May sun out from cloud and in again.

‘Come in now, please,’ he calls, the giant there,

A man and half a man to eight-year-olds,

The beauty of his giving as they shoot,

He crouches in the belly of the goal,

The little, four-foot goal, and bids them try

To pass him, knock it in the net and score,

And they begin to learn themselves and find

The pleasure of that leather-smacking thud,

The swinging foot, the leaping leg, the spring,

His catch and cry the affirmation of

Each boy’s good value, his name, his number.

Sometimes spoken – ‘Diego!’  Ringing out loud,

The passers-by and balconeers all share

The pleasure of a boy’s attempt on goal.

Sometimes unspoken – just that look or pat

As Mitchell sidesteps, taps it in the net,

Arry nutmegs coach and all the eight-year-olds

Cheer both.  The older group have finished now

And moved to dribbling, easing bright blue globes

Against the gentle slope of the park’s lie

Upon the hill, up to the cones, then down,

Stretching slightly to keep up with them.

Beyond, a trainer spars and kickboxes

With today’s customer, who wants to learn

For stage, or screen, or just simple fun

Of throwing punches in the morning air.

This richness, more than leisure, more than just

An occupation for the weekend hours,

How we enjoy it, but to tell the truth

It’s undervalued.  God gives peace to men

And all these boys not marching, trained to die,

Assume this is normality.  Not so,

In history, how rare this chance to play.

And I can see it as a prophecy

Of dwelling in the Kingdom without end.