Nearly there!

Steam Highwayman is 90% funded and new backers are still arriving every hour or so.  It’s been very exciting to watch and new opportunities are becoming available to share the project further afield.  For example, gamebooknews.com has run an article on their website, and shortly before the launch the Steampunk Journal also featured the project!  I’ve had several friends sharing the project online – so far Facebook has been the largest single source of backers – but a few influential backers have attracted their followers too.

Please keep sending your friends to the Facebook Page – I want those likes to unlock my development documents – and please let anyone you think would enjoy the adventure know.  Don’t forget to mention the free demo to download: DemoSH1.1!

Steaming on towards Funding!

Well, my Steam Highwayman project is making great progress on Kickstarter (link here: campaign) and it has been a very exciting day.  I’ve had a lot of encouraging messages and been chatting with backers and gamebook fans all around the world.  We’ve passed 70% funding and I’m forcing myself to stop watching and go to bed.

That said, I’m still waiting to get much a of response from the steampunk community.  I might have been posting in the wrong places at the moment, so if anybody has any contacts to help get this exciting adventure into the hands of people who love mechanical computers, top hats, atmospheric clouds of steam and high drama, please let me know!

Thanks to everyone who’s already pledged.  It means a great deal to me.

Steam Highwayman Live on Kickstarter

Steam Highwayman launched last night at 8pm and already, around 12 hrs later, it is nearly 50% funded! Great news. I’ve had some generous support from friends but also have managed to secure backing from gamebook fans and international backers.

My Facebook page for the project is also steaming ahead: another 26 likes and I get to publish my account of the design process for the character of the highwayman. Can’t wait!

I’ve had some great social media support from the gamebook community, so I’m still waiting to find out how far this will go. It’s going to be a great ride.

Busy at the Highwayman’s Hideout

It’s been busy at #Highwayman’sHideout!  On Saturday I attended Fighting Fantasy Fest 2 in Ealing, where two hundred or so gamebook fans gathered to celebrate 35 years of the Fighting Fantasy series.  I took the opportunity to plug my kickstarter for all it was worth, passing out sample pages, flyers and wearing a sign around my neck.  I made several new friends, met other gamebook writers, put my project onto the radar of some of the genre’s influencers and even found some new backers.

Today I’ve been putting finishing touches to the Kickstarter video and campaign site.  A good friend and successful gamebook writer gave me some much-appreciated feedback on Saturday, so tweakings have turned into re-writings and the best part of a day’s work.

That means that tomorrow is given over for social marketing: I’ll be messaging everyone I can on every platform I can access to remind them of the Steam Highwayman Kickstarter Campaign Launch: 8:00pm London time.  Then roll on 8pm…  It feels very much like the ratcheting climb up an unfamiliar rollercoaster.  I’ve heard a lot about the ups and downs of running a kickstarter, but now I’m about to find out the only way that will really teach me!

Lord God, into your hands I commit the entire project.

Can I get an ‘Amen’?

Steam Highwayman coming soon!

It’s been a busy summer!  Somehow, between all the weddings, trips, church events and socialising, I’ve ploughed on.  Steam Highwayman will be launched on Kickstarter on the 5th September and for a long a nervous month I’ll be watching and praying, while the book is available for backing from all over the world.  I’ve already been publicising the project on social media, introducing the gamebook to fans of steampunk and fans of gamebooks alike.  If I appear on your social feed, you might start to get sick of seeing me!

I’ve had to develop all sorts of new skills to get this far: graphic design and video-making, advertising and marketing and overcoming my naturally polite, patient tendencies!  I really can’t wait to be back in the writing zone again, when I can concentrate on producing the next volume.

Still, I’ve enjoyed all this work massively, and I hope it’ll bear fruit soon.  It’s amazing to imagine that in a matter of months I may well be holding a copy of my own work, talking to readers world-wide and with the success behind me.

Gamebook Page Mockup

I’ve been experimenting today with different styles of illustration and layout, using Microsoft Publisher and my own two hands (though mainly the right one). Result: a mockup that resembles a page of my finished gamebook.  Illustrations all my own, with Mitsubishi uniball micro.  Font is Georgia: nicely serifed, not too full-on.

Velosteam Design

I’ve been working on the design for a steam-powered motorcycle – a velosteam – for my Steam Highwayman gamebook.  Despite having written more than 100,000 words and having made many assumptions along the way, I’ve never actually pinned down the appearance or internal workings of the second main character in my story.

Cue Mr Crabfu of California.  His excellent article about using real miniature steam workings to better understand and design steampunk vehicles catalysed my new design – which may not be perfect, practically possible or the final version I use.  But it does feel a lot more real than anything else I’ve sketched or created yet.  I’m going to show some of the process I used here.

I don’t have any CAD or computer graphic skills so I used what I knew: pencil, rubber, ruler, cartridge paper and a protractor for some laying out.

 

 

This is where I started: with an angled view to feel how a boiler, originally elliptical, would hang between two broad wheels.

I then created a second angled view, with an inversely pear-shaped boiler, clustered with a small firebox, two pistons and a condenser.  I spent quite a while deciding where to put my vent and ended up with a python-esque sausage out the rear left.  Leaf-spring suspension is better for my period, together with some drive linkages and guesses at a mudguard.

I then laid our plan and elevation and angled the pistons, which could feasibly be a little smaller.  I looked at steam traction and locomotive wheels and went for a 24 solid-spoke style.  The leaf-springs are back – I really like the carriage ancestry they imply.  I also drew a line-figure on the plan to consider riding position, seat, handlebars and so on.

 

How would the velosteam work with a pillion rider?  I also reinforced the boiler with oak laths and added that snakey vent.  At this stage I realised how long the velosteam was going to be…  I had started with a 3 wheel length, but the circumference of these wheels is something like 3’3″.  Which would make my whole velosteam more than 10 feet long.  I feel like I’ve got the scale of the machinery wrong for what I’m trying to create and may have another go later at making this machine.  But forward with the process!

 

Now a frame to hang all the components from: two curvy pieces of iron, a spherical gas tank, front suspension, pillion footstubs (which I later replaced), lubrication pipes, steam pipes, and friction igniter.

 

 

 

 

Several stages later, I have added a saddle, fairings, handlebars, regulator handle, gas valve, footrests, an indeterminate F-marked blob (secondary water tank?).

 

 

 

Taped the whole thing to my window for tracing and…

 

 

 

Voila!

 

 

 

Monks in Space

I wrote this piece in 2013, but I’ve had the concept since around 2004/5.  Monks in Space.  A space monastery in the Kuiper Belt.  Excellent.

The First Chapter
It was Brother Isador, returning from a baptism on a nearby asteroid, who found the drifting escape pod.  The spherical capsule had long since burnt out its distress beacon, but the polished reflective surface made a spark in the darkness that caught Isador’s attention.  As he neared it he scanned for transmissions – none.  He would certainly find nothing more than the remains of a lost soul forgotten in space.

But he didn’t.  Matching trajectory and velocity at about thirty metres he saw a movement through a tiny, trapezoid window.  Then a face.  A haggard and desperate face.  Isador offered a brief prayer of thanksgiving for the preserved life within the pod – and a prayer that he might serve his maker in preserving that life further.

He approached, programmed a tiny rocket drone to thread a cable through a projecting rung, fired it, and powered up all his boosters to begin to slow the pod’s flight. Once in the hangar beneath the refectory and with the gentleness of the abbey’s air on his cheeks, Isador and the other monks wrestled with jammed catches and an electronic lock coded in an unfamiliar script.  They opened the hatch and found a man inside, unconscious and breathing shallowly in the remnants of his thin air. He had a wasted and enervated body, lank and dirty hair.  He wore an old-fashioned suit that seemed to have been fitted to a larger, form.  How long had he been drifting in space?  Neither the pod nor he could tell the monks, who carefully carried him up to a cell and laid him on clean sheets. Continue reading “Monks in Space”

Haven 90|60

I’ll be worshipping at Haven 90|60 in Milton Keynes this Saturday and leading a Workshop called Speak Out in Praise, helping believers learn how their passion for spoken word, rap and poetry can be put to the King’s service.

You can access my workshop handout here.