Smog and Ambuscade is the original and first of the Steam Highwayman gamebooks. Written, crowdfunded and published in 2017, it went on sale in spring 2018. After choosing your backstory as the Steam Highwayman, you as the reader are thrown into a nineteenth century that never was, but might have been, to make your living or lose your life on the midnight road. Set in a region of England centred on Marlow, I wrote Smog and Ambuscade at least partly in homage to the countryside where I lived between 2008-2012. You can read more about that here. In its first incarnation, Steam Highwayman was written as a Twine interactive adventure: playable fragments can be ‘enjoyed’ here.
If you would like to see the original campaign for Steam Highwayman: Smog and Ambuscade on Kickstarter, complete with public updates and funding info, follow this link.
On Youtube I created a read-through, choice-driven audio adventure based on extracts from Smog and Ambuscade.
Reviews
Michael Reilly of Gamebooknews.com completed a full review of Steam Highwayman: Smog and Ambuscade in June 2018. There are also several reviews on Amazon and Facebook.
A new Achievements and hints page is available here:
Looking for a printable map, Adventure Sheet or codeword list? Try here:
You can see some of the page previews originally prepared before the printing of Smog and Ambuscade here.
If you got your hands on an early printing of Steam Highwayman: Smog and Ambuscade, there were unfortunately a series of errors in links and some details of gameplay, later corrected (in printings marked Revised June 2018 on the copyright page.) Full corrections to the first edition are available here.
Ben May’s artwork for the book has been invaluable, both in attracting readers and in helping me visualise the world I have been writing. Some of the illustrations for Smog and Ambuscade are available here.
As social rewards during the Kickstarter for Smog and Ambuscade I prepared these devlog documents about the process of creating the look of the Steam Highwayman and the iconic Ferguson velosteam. If you’re interested in what it’s like to work with an illustrator as an independent publisher and author, take a look.
The open-world nature of the gamebook demands an interesting and explorable map: I took the real geography of the area around Marlow on the river Thames and imagined how it might have been in an alternate nineteenth century.
Blog Posts
Here’s a long list of all the blog posts that relate directly to Steam Highwayman I. You can also search in the widget on the sidebar for anything tagged with Steam Highwayman.
- Illustrator Wanted 23rd May 2017
- Velosteam Design 11th July 2017
- Gamebook Page Mockup 12th July 2017
- Steam Highwayman coming soon! 21st August 2017
- Busy at the Highwayman’s Hideout 4th September 2017
- Steam Highwayman Live on Kickstarter 6th September 2017
- Steaming on towards Funding! 6th September 2017
- Nearly there! 7th September 2017
- Steam Highwayman is Funded on Kickstarter 8th September 2017
- First Social Goal Unlocked 8th September 2017
- 150% – and rising! 12th September 2017
- The Spenser Cup – An Audio Adventure 13th September 2017
- Kickstarter: 15 Days Gone, 15 to Go! 20th September 2017
- Livestream on Kickstarter 20th September 2017
- Livestreaming is great! 22nd September 2017
- What I did at the Weekend (First Steampunk Event) 26th September 2017
- 150 Facebook Likes! 26th September 2017
- 150 Backers! 27th September 2017
- Steam Highwayman at 200%! 29th September 2017
- Buzz! 11th November 2017
- Steam Highwayman I Live on Amazon 19th March 2018
Next volume: Highways and Holloways