Steam Highwayman II nearing 75% funded

Wowee! What a week it’s been. Steam Highwayman II: Highways and Holloways has been live on Kickstarter for a week and 117 backers have already joined the project. Approximately 65% of those are backers from last year’s kickstarter and I’ll be so pleased to be acknowledging them again in the back of the book – but I’ve also see real growth, with gamebook fans, steampunks and kickstarter-lurkers all joining in.

Once again, Steam Highwayman proves to have strong international appeal. The aph here shows that nicely to date.

I’m right in the middle of editing, working with Ben on the cover and generally messaging the new backers as much as I can, but I’ve also been spending some time preparing for the autumn, when I hope to be running some ‘Write-Your-Own-Adventure’ workshops in primary schools. I’ve had success creating these books in each school I’ve worked in and even managed to create a book in 30 minutes with a class for an interview earlier this year – the observer commented that it was one of the best literacy lessons she had ever seen. I’ll be sharing more about that later this summer, as well as creating a new section of this website to host / attract professional traffic – ie teachers wondering who I am and what I do!

Anyway – payday has come for many and with that, a warning. The Steam Highwayman is no fool and lurks in wait: if you’ve been delaying your pledge, better do it quickly before the costs of living snatch your hard-earned cash away from you!

Off to a Good Start

Steam Highwayman II has been live on Kickstarter for just less than 24 hours and currently has 50 backers – putting it at approximately 30% of my funding target.  A great start!

In this short amount of time since the project’s launch, there’s been a lengthy livestream, a rivalry for position as Backer #1 (narrowly stolen by the pork-pie obsessed Ben Roberts) and a re-gathering of many of the backers from last year’s campaign.  It has felt a little bit like a reunion.  In fact, of the 50 backers I am currently estimating that 60% were previously included.  That implies the other 40% is growth so far – and if that continues, I’ll be a very happy man indeed.

If you’ve seen my account on instagram you might have noticed that I’m moving on from my #steampunk #definitions series (although I’ll certainly return to that) to feature some extracts from passages of Highways and Holloways.  If you haven’t yet seen that account, please take a look and see what you think of the #definitions series – I’m considering turning them into a steampunk lexicon…

GamebookNews.com has featured the project again and I’m anticipating some other coverage in the next few days.  If you have any channels through which to publicise the project and help us reach our target, please share away!

Steam Highwayman II Live on Kickstarter!

Here it is!  Steam Highwayman II: Highways and Holloways went live this evening at 7pm and has already reached around 10% of the funding target.  I entertained myself with a mammoth 90min livestream while watching several old friends and backers from SH1 reappear and two new faces I’m very happy to greet.

You can watch the video of the livestream on the Kickstarter page if you missed it!

And don’t delay – there is still a chance to get your likeness in your copy on a unique, artist-drawn wanted poster.

Steam Highwayman II on Kickstarter Tomorrow!

From tomorrow, Tuesday 17th July, you can fund your copy of the second book in the Steam Highwayman series: Highways and Holloways!

Set around Henley, Wallingford and the Chiltern villages, SH2 sees you take to the air on extended missions, engage in factional rivalry, encounter dozens of combats, meet a dangerous sky pirate, build new friendships and discover new secrets, find ghost-ridden vales, bitter noblemen, vengeful revolutionaries and inspired inventors!

The book is 1500 passages long – 50% more than Steam Highwayman I: Smog and Ambuscade – and interlinked passages allow you to continue your adventure and travel between volumes at will.

Who is the Steam Highwayman?  YOU are the Steam Highwayman!

SH2: Highways and Holloways Draft Complete

Calling a piece of writing ‘finished’ is not something I like doing… but I’d better get better at doing it.

This evening, after a marathon 7000+ word day, I finished the second volume of Steam Highwayman.  Highways and Holloways allows you to continue the open-world Steampunk journey that began in Steam Highwayman: Smog and Ambuscade.  But it also stands alone, bigger, better, badder.

I’ve written nearly 140,000 words of content.  There are well over a hundred quests and adventures, repeatable events, double- and multiple-entry plotlines, re-occuring characters, strongly-defined and engaging factions, a vast map of road, river and sky.  Five separate airship adventures layer on top of the adventure of robbery and escape, which has been redesigned to make the Constables a more challenging and reactive threat.

There are 1481 passages of interactive text.  This number will almost certainly round to 1500 during my editing process.  You’ll visit some of them many times, but there are some you’d better hope you never read.  There is calamity, tragedy and terror in these pages – as well as intrigue, wealth, surprise, adventure, sky-piracy, sous-cheffery, archaeology, arson, politics, woodsmanship, poaching, exorcism, angling, burglary and croquet.

This is the kind of book I always wanted gamebooks to be.

Ben is hard at work on a new cover for this followup to Steam Highwayman I.  So far, we’ve got all sorts of plans to make this a worthy successor – to match and surpass the first volume.

My plan is to launch a kickstarter later this summer to fund a full illustration and the best editing process that I can.  With the magic of print-on-demand and the wind in my sales, this could be the second Steampunk Adventure Gamebook in the series available this year.

 

Steam Highwayman II Nearing Completion

That’s right.  If you’ve been following my Twitter updates or returning to look at the natty graph below, you’ve now that Steam Highwayman II: Highways and Holloways passed 1000 passages in draft a short while ago and has been accelerating onward.

I’m not planning on going on forever – in fact I mean to complete a few large quests that will help tie the whole book together and then call this draft finished.

What does that mean?  Well, I’ll be putting the book through an editing, proofing and checking process after that and then proceed to lay out the book interior – one of the jobs I enjoyed the most during SH1.  I’ve also been discussing and commissioning a cover design with Ben and have seen his first sketches.

A lot of what I used to get Steam Highwayman 1 published is still standing: I even have an ISBN number reserved for SH2.  Today I’ve been going over the numbers to plan a second Steam Highwayman Kickstarter to run during this summer.  Exactly when… will depend.

The Kickstarter will run much like the previous one, allowing keen backers to help contribute to the costs of the project, receive a written acknowledgement in the book and a copy ahead of general release.  However, I am discussing extra reward levels with Ben and am hoping to be able to reveal a particularly exciting way you could play a part in the book quite soon.  If there are things you’d like to see as part of the campaign, please let me know.

I’m hoping that a good proportion of my backers from KS1 will be keen to fund the sequel so they can expand their adventure, but I’m also hoping to broaden Steam Highwayman’s appeal to new readers, who will be able to receive copies of both books as rewards.

I received a nice message recently from a member of the online gamebook community who has been on a bit of a spree and bought SH1 online: his picture of Smog and Ambuscade and his comments really made my day.  If you’ve enjoyed volume 1 – and particularly if you bought it online – please recommend it with Amazon’s review system.  You don’t have to write a lot and you don’t have to have bought it through their shop, but online reviews are a really crucial part of increasing the project’s visibility.

Steam Highwayman II

I’ve been working on Steam Highwayman II since November 2017, during the first lull presented by the SH1 Kickstarter. However, in the last few weeks I’ve been progressing through my draft of the sequel gamebook and enjoying myself developing new plots, new games and new mechanics.

The blue line is the important part at the moment: the closer it gets to the purple, the happier I’ll be. But will I need to extend the passage-count for SH2? My current estimations make me think that this book, Highways and Holloways, may be 150-160% of the length of SH1: Smog and Ambuscade.  I may be suffering from feature creep or perhaps the map I drafted back in November was simply too ambitious…  Either way, I plan on learning a lot from this process!

I’m hoping that this graph will remain live as I update my master spreadsheet.  Yummy.  So check back in here if you want to know where I am!  Don’t forget that you Steam Highwayman I: Smog and Ambuscade on Amazon now, too!

The Highwayman Afloat

Why does Steam Highwayman feature a parallel, water-borne adventure?  In Book 1, Smog and Ambuscade, around 150 passages out of the total 1017 are devoted to your options to take to the River Thames and captain your own steam barge, shipping freight and discovering unique adventures.

Because I love narrowboats.  I love everything about them and their history, their lore, the short-lived and much-romaticised ‘traditional’ life of the bargee families.  When I was designing my alternate but plausible steampunk past, I could not see how a Britain dependent upon steam power but lacking large railways (one of my premises) would work without some reference to the canal network at least.  In out timeline, water-borne freight on the Thames has always remained competitive with the railways, and to some extent, the roads.  Boats still lug building materials, hardcore, sewage and waste up and down the old river daily.

One of my regularly re-read books is LTC Rolt’s Narrow Boat.  Essentially, he was the first canal tourist and also responsible for a lot of our modern romanticised view of the canals, but he was also a writer with a real interest in the genuine traditions of the canal people.  I bought this some time back in 2010, I think, on a canal holiday with a good friend and his family.

When I lived in Marlow, between 2008 and 20012, I got to know the reach between Maidenhead and Henley very well.  I had only been afloat on it a handful of times, but I was fascinated by the boathouses and bridges and could see how a highwayman adventuring back and forth across this great boundary would have to interact with its people and way of life.  I had walked the towpath between Marlow and Henley in sun, rain and the dead of night.

Writing a continuation and development of the river into Book 2, Highways and Holloways, I’ve had to make some decisions.  I’m currently trying to smooth out the reader’s journey to include fewer repetitions and more story.  There should still be the opportunity to trade, investing relatively large amounts of capital to make good returns, all in the name of that retirement bank account at Coulters!  After all, trading (and defeating pirates) by sea in Fabled Lands was always the best way to get your hands on a pile of cash.

But I know the reach between Henley and Oxford less well.  So I’ll be depending on the good old OS171, Chris Cove-Smith’s The River Thames Book and lots of googlemaps.  Nothing can replace the insight you gain from the locations themselves however and since a very large part of my pleasure in writing the Steam Highwayman series is to share my love of the parts of these parts of the world, I think I’ve got a good excuse to take an extended walk along the Thames pretty soon.

I still live by the Thames, but much further east and I see the Thames Barrier out of window and enjoy the tides defining the rhythm of the day.  Regular shipments of estuary and Dogger-dredged aggregates are unloaded opposite our tower at Angerstein wharf – the largest gravel and sand unloading wharf of its kind Europe.  The walks along the river here are quite different – and a good subject for another time, or another book.

Two other fluvial reads I’ll recommend here are the hilarious JK Jerome’s Three Men in a Boat, which furnished me with the minimum of an amusing encounter in Smog and RL Stevenson’s An Inland Voyage.  Three Men has still got plenty to give, so I’ll be mining it in the next fortnight, whereas the Stevenson is much more down-to-earth.  I might borrow some of his cold and damp.

Steam Highwayman I Live on Amazon

Writing this is a watershed moment for me. The process of writing and self-publishing a book has changed my self-perception significantly. I love to try new things, to start projects and to come up with ideas – but pushing on through the delivery of long projects has always tested me. Today I can say that I have brought an entirely self-supported project to completion: from an idea I had in 2010, through refining my intention in 2016, writing the book in early 2017, finding and collaborating with an excellent illustrator in Ben May, managing and completing a Kickstarter campaign in September 2017, marketing and promoting the project through the autumn and winter, editing and proofing and finally to organising the printing and worldwide distribution of my book, I have had to motivate and organise myself as never before. Nobody has given me a deadline and no-one else has stood between me and my mistakes: I have learnt to persist in pressing on to achieve my own intention.

Of course I’ve had a lot of help. The Lord, first of all, has answered every prayer – sometimes quite miraculously. My wife Cheryl has constantly encouraged me to continue and to believe in myself as she believes in me. The generous and trusting attitude of almost two hundred Kickstarter backers gave me the capital I needed to produce a high-quality gamebook. The interest and support of many in the online and real-world gamebook and steampunk communities has kept me motivated and allowed the project to grow.

So now I go to work on the next part of the journey: a book which will develop and respond to the best things and the difficulties of writing Smog and Ambuscade. I’m tweaking my writing method, the mechanics of the gamebook and my marketing strategies. I’m investing time and energy in face-to-face meetings and maintaining a strong online presence. And I’m allowing my imagination to take wings… Or rather, to build pressure. Steam Highwayman II: Highways and Holloways will be a new challenge, but I know this for sure: the heavy machine has begun to move. I am no longer stationary and I am picking up speed!