Nethundical Adventures

Duty Vessel by Vadim Voitekhovich

I’ve been writing the Steam Highwayman’s encounters and adventures with His Imperial Majesty’s Nethundical Corps over this weekend: nice to broach an original subject. Steampunk submarines are their own subgenre, chiefly focused around different interpretations of the Nautilus from Jules Verne’s 20,000 Leagues Under the Sea. However, Vadim Voitekhovich’s interpretation of a steampunk sub is much more to my taste than the baroque, pointy sort of thing I often see. Like his airships, Voitekhovich’s subs are weighty, bulbous, and curiously animal. It’s something like this that I imagine moored in rows off Deptford Creek, just along from Greenwich, where moonlit launches carry troops and supplies out under the cover of darkness.

If you haven’t come across Voitekhovich’s work before, do look him up. His particular perspective has crept into Steam Highwayman in all sorts of places: particularly his street scenes, his steam road vehicles and his juxtaposition of old and new. There’s also something reminiscent of Sean Tan’s fantasy cities and technologies, such as drawn in The Arrival, in his work. He’s a sought-after painter as well as a military re-enactor, so no wonder his images have such realism.

But back to my own work: The Reeking Metropolis has been paused for a few weeks while I started a new job (as you can see from this graph) but a combination of deep thinking and reading some other gamebooks has spurred me on to create some new, steamy, and really original content for the book. I’ll be disappointed if I’m essentially just redrawing a Victorian London, so things like the invention of a submarine navy are helping me stay excited about such a long project!

At Fighting Fantasy Fest III (which I attended a few weeks ago, and which still deserves a write-up) I picked up several gamebooks, including Oliver Hulme’s Valley of Bones. I’ll produce a full review sooner or later, but it’s the first of the books from FFF3 I’ve been working through and it’s given me a lot to think about. Like Steam Highwayman, it’s written in homage to Fabled Lands (or to rip it off, as Jamie Thomson joked when he saw us side-by-side) but there are many differences. Reading someone else’s parallel take on an open-world gamebook has really helped me to see what is special about Steam Highwayman, and what I love about it, so thanks to Oliver for that extra burst of semi-competitive enthusiasm!

Fighting Fantasy Fest III

In just under two weeks’ time I’ll be at Fighting Fantasy Fest III, in Ealing, to showcase Steam Highwayman and to meet up with others in the gamebook community. FFF3 is a small convention born out of the international appreciation for the incredible Fighting Fantasy gamebook series – the ones that probably did the most to popularise gamebooks in the UK, and possibly worldwide. People come from all over the world to meet authors and illustrators of the original 54 books, including Jon Green, who organises the event.

But FFF3 isn’t simply backward looking. It’s also the hub for the future of the gamebook renaissance in the UK. Dozens of writers of self-published or amateur gamebooks, of a wide variety of styles, will be attending. Some are members of the Gamebook Authors Guild, a new group for independent writers, and some are simply fans of the original Fighting Fantasy series who are flexing their own muscles. At the previous convention, Fighting Fantasy Fest II in 2016, I met James Schannep, who writes the Click Your Own Poison series of interactive novels, as well as Jon Ingold, narrative director at Inkle. This was also the very first place I publicised Steam Highwayman: Smog and Ambuscade, and the organisers were good enough to let me flyer recklessly as well as hand out some freebies and sample pages.

I’ll have a stall and Smog and Ambuscade and Highways and Holloways will be available for purchase, but I’ll also be publicising the upcoming Steam Highwayman: The Reeking Metropolis Kickstarter campaign. Attendees will be able to see the smoking, shining Ferguson Velosteam by Captain Seekerman in all its 3d-printed glory and even get a glimpse of some limited Kickstarter reward samples…

I’ve also been honoured to be asked to conduct an interview with Chris Achilleos, the legendary fantasy artist who painted the covers for Armies of Death, Temple of Terror and other Fighting Fantasy books, amongst a varied and massive oeuvre. That’ll be at 3pm (15:00) in the Weston Hall.

There are still tickets available online, so if you’re interested in the cutting edge of printed interactive fiction, or in the nostalgic wonder of the Fighting Fantasy Series, why not come along?

The Seekerman Velosteam

Something wonderful happened when I handed over design of the Steam Highwayman’s constant mechanical companion to Ben: I lost control. I’ve detailed the process by which Ben and I worked out what the velosteam could, then might, and finally should look like, elsewhere, but for a lone-wolf like myself, this was a massive step forward in my creative process. Typically I’m something of a perfectionist and that prevents me bringing projects to completion. Sharing ownership helped me to break this cycle.

Early velosteam concepts, by Ben May.

The appearance of the machine was always going to be important. It would have been a complete cop-out to publish Smog and Ambuscade without a velosteam on the cover, and although I’m happy to leave a lot to my reader’s imaginations, including the appearance and much of the backstory of the hero of my gamebooks, the intentionally realist steampunk style I chose to borrow from Keith Roberts’ Pavane needed a velosteam design. It didn’t have to be completely plausible, but it did need to be unambiguous, legible and characterful.

Ben’s completed Ferguson Velosteam

Ben put a lot of hard work into that design and his solution of mantling the front portion of the vehicle was an inspired solution: it leaves a lot of the actual workings (including an improbable steering system, power transmission, water tank, boiler and firebox) to the imagination, but clearly communicates that this is a heavy, ironclad, steam-powered bicycle. And when he completed the alternate cover images for Smog and Ambuscade, I realised that the machine itself would become an iconic – perhaps the iconic – image associated with my stories.

Meanwhile, as Ben and I were hammering out the metaphorical boilerplate on the anvils of our imagination, two graphic novelists called Vincenzo Ferriero and Ray Chou were developing Skies of Fire. Like Steam Highwayman, Skies of Fire is a crowdfunded, steampunk (or arguably dieselpunk) publishing project. Whereas Steam Highwayman is of course a gamebook series, Skies of Fire is a compelling and attractive series of graphic novels, with a steadily growing international readership. I’ve been watching their Kickstarters from the sidelines with considerable interest, and if you’re interested in indie publishing, steampunk or graphic novels, I really recommend you do too.

The Seekerman Zephyr

In July 2018, Ray Chou posted a fascinating short article about his project. It included photographs and an account of the modelling of the Zephyr – the starring airship in Skies of Fire. I read this article over and over again, and then decided to do something really out of character: I reached out to the modelmaker who had built their airship and asked him whether he’d be interested in doing something similar for me.

The Steampunk Enigma that is Captain Seekerman

Lo and behold, Captain Seekerman got back to me in a steampunk flash. He immediately recognised the quality of Ben’s designs and so we began discussions of what sort of model I might like, what purpose it might serve, how functional it could be – and the very practical matters of time and money. I had complete confidence in his ability to produce something that would do justice to my story world and the existing illustrations, particularly because of Ray’s blog.

I’ll be posting again about the details of Nate Seekerman’s process in turning the two-dimensional designs into an eighteen inch, three dimensional, smoking, LED-lit model, but for now all I want to do is to honour his professionalism, artistry and craftsmanship. We messaged frequently over a period of several months and just a few days ago I received the completed model. I haven’t been able to stop grinning since. It’s currently standing on my bookshelf here in our living room, quietly biding its time.

First of all, this is a display model, so I really look forward to bringing it with me to future Steampunk Events, conventions and readings, to give existing fans another look at the design and to catch the eyes of potential Highwaymen-to-be. It won’t be living packed away in a box. But the Seekerman velosteam also has a function as an inspiration to me as a writer. It is the physical proof of the quality of one of my own ideas, first transmitted to an artist to draw, and now to a modelmaker to sculpt. To see it riding out of my book and into reality – however small – is a wonderful feeling.

My current plans to exhibit the model do have a few limitations, however! My wife and I are expecting our first child this summer and I’ve turned down several invitations to read and appear at June or July steampunk events. This means that my next appearance for sales (and possibly reading) will be at the gamebook convention, Fighting Fantasy Fest 3, on the 31st August in West London. This may well be the first public unveiling of Nate Seekerman’s work. It’ll be great to see any gamebook readers or enthusiasts there – watch out for a lot more about FFF3 on here soon.

If you want to see more of Nate Seekerman’s work or you’re inspired to see him bring your story to life, have a look at the Seeker Design Group. And if you’re interested in finding out more about this model, where it goes or how it was made, just watch out for my next updates here on the website.