Couldn’t Get to Manticon…

This made my day.  Over on the facebook Fabled Lands page, Dave Morris posted a link to two videos taken at MantiCon, the German role-playing and fantasy convention, earlier this summer.  The first features Jamie Thomson and Paul Mason and Dave discussing role-playing games and it’s jolly interesting.  The second, embedded below, is a longer video in which they discuss the various gamebooks they have written and even some more recent ones they have read.

Including, at 1:11:49 onwards, Mr Morris’s interesting response to Steam Highwayman.

[Steam Highwayman]is very rich and I look at something like that and think, it’s great because it’s obviously based on Fabled Lands… but now I can learn from him.

The rest of the discussion is very interesting to a gamebook enthusiast and includes some great anecdotes of the golden age (the first golden age?) of gamebooks.  If you end up having a listen, let me know what you think.

‘Noutch’ isn’t a common surname by any measurement, so I won’t bother him for rhyming it with ‘pooch’ instead of ‘pouch’.

Steam Highwayman – Status coding

This morning I’ve been working on those priority checks – the variables that will test whether you’ve visited a location before, what factors will influence the generated text there and the counters that generate time, the phase of the moon and the weather.  I’m going to head out to do some of the creative part soon, thinking about the way I want these passages to sound and look.

I had a long chat with my brother Jack about this and we agree that there’s no point having long passages of description clogging up a reader’s enjoyment of what is essentially a story.  In the Fabled Lands series, passages are typically around 60 words, and that suits a smartphone fine, so I’m hoping to extrude the all the vital information in a few pithy sentences.