Thanks Skuldelev!

What’s going on here? A mock-up of the ‘shipsheet’ that will be part of a reader/player’s record-keeping for SAGA. The background image is a lightly-modified version of the plans of Skuldelev I, which, as every Viking enthusiast knows, is the wreck of the large, ocean-going knarr found at Skuldelev in Denmark. Historical accuracy is pretty key for my project, so why not go straight from archaeology to gameplay?

What sort of features will be included in your shipsheet? Well, the number of your crew is vital: all are assumed to be able to participate in a raid, even if you are sailing a trading knarr, like shown here. Some of these may be wounded in battle or accident, so that’s got to be recorded, although maybe not by name. Total food is a bit of duplicate – as a single vaett of food contains 40 matr, and 1 matr costs 1 penningr and should be enough to sustain a single crew-member for a month – and a vaett occupies a single ‘room’ or cargo space in the vessel. A voyage might last 3-6 months, in the current system. Other cargo spaces might be 1 vaett of beer, or iron ore, or amber, or 2 cattle, and so on.

Your two thegns are vital: their drengskapr, vel, vithirdugr and styrkr can replace or reinforce yours during skill checks; their hylli represents their loyalty and contentment with your leadership. They can also support you in battle, using unique tactics, and have their own story-goals, plot-lines and quests. Think of them as supporting characters, or key members of your party.

The length of your voyage and the time since your most recent raid will also feed into crew contentment, which should be checked fairly regularly. The longer you are away sailing, of course, the more you risk bad weather when you return home, and the more you risk missing your harvest, putting your winter food stores in danger. Pretty key statistics, then.

This all gives the book a real solo role-playing-game flavour, with so many details to track. Yet so far, I’m convinced I’m balancing this out with the depth and colour of the world and the stories that are being told within it. I’ll have to share some more of that soon, and take your input.

In the British Museum II

On the third wide floor of the museum

You can travel between treasures gathered

In centuries’ collection of the past –

A past of narrow stories intertwined –

That’s what the glass says, and the little signs

Ruled on white Perspex, all best guesses,

Estimations – archaeological –

Risky historical reputations.

But looking in the glass I can still see

Fingerprints in a stoneware pot, once hid,

Then found, no framed and famous, full of wealth.

The massed carnelian lozenges with birds

And simple beaten snake-head bracelets, rings,

The taciturn quartz, hard and sworn silent,

Collected silver profiles destined soon

To soften, stick, unpiece and glue, adhere,

The swallow in themselves the featured fair,

Becoming blank, upon which expression

Can be new-shaped a decorated face.

All interrupted by a sudden threat

That prompted careful choosing of this vase

And surely careful memory’s searchings

For a place in the crook of an ash tree

By a bed in a brook by the long field

Where a treasure can lie in secrecy.

To try to put a glass between ourselves –

Me and this distant woman or man –

Is no more possible than to part

Two melted coins, two rust-fused swords or rings,

And all the people making all these toys

Are like the massy links in one colossal

Tunic of chainmail, which the earth unites

By giving up its moisture, making rust

That freezes pliable metal and dust.